Strange Cavalry Behaviour

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Morbio
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Strange Cavalry Behaviour

Post by Morbio »

Starting position: The upper MF will attack the skirmishers at the rear of the cavalry and follow through into the legion. Note the fact that the cavalry is pointing to 12 o'clock.

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MF on the move and attacking the LF...

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The MF makes contact with the legion - the cavalry rotates to 8 o'clock. Why? Part of me thinks that since the cavalry hasn't been engaged then it shouldn't move until my turn. If it should rotate, surely it should rotate to face the attacking unit?

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Now another MF attacks and the cavalry gets rear charged and rotates again! Now it is facing 10 o'clock.

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Needless to say it gets destroyed when the cavalry at 10 o'clock attacks.
batesmotel
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Post by batesmotel »

How dithe cavalry get adjacent to the enemy on its turn? It seems very odd that none of the adjacent red units have an arrow to it indicating they are engaged. The way it turns might be to evade but then it should have gotten an E marker after it evaded. Definitely looks like a bug.

Chris
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TheGrayMouser
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Post by TheGrayMouser »

Wow, that makes no sense!. Did the ist medium impact combat with the legion? if so the legion should have turned to face the medium and the cavalry should have stayed put, or at worst case the cavalry should have spun to face 2 oclock
Morbio
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Post by Morbio »

batesmotel wrote:How dithe cavalry get adjacent to the enemy on its turn? It seems very odd that none of the adjacent red units have an arrow to it indicating they are engaged. The way it turns might be to evade but then it should have gotten an E marker after it evaded. Definitely looks like a bug.

Chris
The cavalry got adjacent to the enemy on the previous turn by routing another cavalry unit and following it into the 2 cavalry on the hill. So, in game terms it probably hasn't 'engaged'... which always strikes me as a daft rule when 2 units are touching each other.
TheGrayMouser wrote:Wow, that makes no sense!. Did the ist medium impact combat with the legion? if so the legion should have turned to face the medium and the cavalry should have stayed put, or at worst case the cavalry should have spun to face 2 oclock
The first MF impact was definitely with the legion.
FedeM
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Post by FedeM »

Oopsss.
pantherboy
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Post by pantherboy »

You needed to have set your cavalry to never evade in anticipation of such an occurence. If it hadn't been hemmed in then in both instances it would of evaded if a path existed.
TheGrayMouser
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Post by TheGrayMouser »

pantherboy wrote:You needed to have set your cavalry to never evade in anticipation of such an occurence. If it hadn't been hemmed in then in both instances it would of evaded if a path existed.
How can it have attempted to evade if it was already engaged with two units to its front? I have only seen light foot or light cavalry "evade" when already stuck in combat but charged..
pantherboy
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Post by pantherboy »

TheGrayMouser wrote:
pantherboy wrote:You needed to have set your cavalry to never evade in anticipation of such an occurence. If it hadn't been hemmed in then in both instances it would of evaded if a path existed.
How can it have attempted to evade if it was already engaged with two units to its front? I have only seen light foot or light cavalry "evade" when already stuck in combat but charged..
As he said previously he followed a routing unit into contact but hadn't conducted a melee locking it. If units that can evade follow routers into contact with another unit then they aren't locked in melee until a combat has been done thus are eligible to evade.
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Post by IainMcNeil »

If a unit has been contacted but no combat has not yet been resolved it is possible to evade - e.g. in a pursuit/evade type move. After a combat has been fought it should not be possible to evade. At least that is my understanding!
Morbio
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Post by Morbio »

Thanks to all for their input. I now understand what happened and what I could have done to stop it occuring. i.e. if I had st the cavalry to never eveade it would have happily stayed put and fought those in front.

I still think it is daft that units can be adjacent and 'not locked'. :roll:
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