Years ago there was an SPI boardgame called Art of Siege, which was really 4-games-in-one, covering Alexander's siege of Tyre, Richard The Lionheart's siege of Acre, Lille (the classic Vauban siege), and Sevastapol.
The latter two didn't interest me much, but Tyre and Acre were real gems.
If you consider it, a siege consists of 3 things -
1) The waiting around, and all its attendant strategic considerations
2) The war of engines, meaning the long slow battering of the walls by stone-throwing engines, the gradual digging of tunnels, parallels, etc.
3) The assault.
Now Slitherine has proven itself more than capable of making games which include both a strategic phase and a tactical phase, and pass back and forth between the two, smoothly integrating the results of one into the other.
Of the three things listed above, #2 could be rolled into #1 and called a strategic phase. And #3 is obviously a tactical phase...
So it seems to me that Slitherine has demonstrated the ability to do this sort of game.
The big question is, does the market for it exist?




