My new campaign "A long war"
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Yeah, I double checked in the editor and rain probability is only set to 10%.
Didn't see mud in any of my other attempts on the level, so I guess it's not a problem and was just bad luck on my part.
Also, something very strange is going on with those Polish planes. One time, I moved a Wehrmacht unit to the hex the bomber was on. Next turn, it attacked my Wehrmacht - and the adjacent Polish fighter attacked the bomber before the bombardment took place! Strange indeed.
As for the difficulty, I think the problem isn't the difficulty per se, it's the time limit. Well, that and/or the bad maneuverability on the map, depending on how you look at it.
Having such a difficulty wall right on the first map (the Czech scenario is barely worth mentioning) is a bit demotivating for some players - such as me.
It think the map is just 20% too big and has a bit too much rough terrain, everything else should be fine.
It takes too long to get to the other end for there to be enough time left to do a serious siege battle.
There are other things as well, for example the next battleground is always just a bit too far away from the nearest field airport for your airforce to be useful - you simply run out of fuel with the Ju87 and the Bf109.
But it's you campaign, and if you intended it to be like that, it's fine.
If you make an updated version, I'll try again.
_____
rezaf
Didn't see mud in any of my other attempts on the level, so I guess it's not a problem and was just bad luck on my part.
Also, something very strange is going on with those Polish planes. One time, I moved a Wehrmacht unit to the hex the bomber was on. Next turn, it attacked my Wehrmacht - and the adjacent Polish fighter attacked the bomber before the bombardment took place! Strange indeed.
As for the difficulty, I think the problem isn't the difficulty per se, it's the time limit. Well, that and/or the bad maneuverability on the map, depending on how you look at it.
Having such a difficulty wall right on the first map (the Czech scenario is barely worth mentioning) is a bit demotivating for some players - such as me.
It think the map is just 20% too big and has a bit too much rough terrain, everything else should be fine.
It takes too long to get to the other end for there to be enough time left to do a serious siege battle.
There are other things as well, for example the next battleground is always just a bit too far away from the nearest field airport for your airforce to be useful - you simply run out of fuel with the Ju87 and the Bf109.
But it's you campaign, and if you intended it to be like that, it's fine.
If you make an updated version, I'll try again.
_____
rezaf
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rivvendarke
- Senior Corporal - Ju 87G

- Posts: 97
- Joined: Mon Jul 11, 2011 12:14 pm
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rivvendarke
- Senior Corporal - Ju 87G

- Posts: 97
- Joined: Mon Jul 11, 2011 12:14 pm
Hi Riv! been playin your campaign and find it really good! Thx! But 2 things i wanna mention are that the way AI moves Arty isnt so good as they tend to move right up to your attacking units making them very vulnerable and that the enemy planes dont seem to move. Just finished Poznan and the Polish planes just sat next to the airfields without attacking once! Just thought i'd let you know. Thanks again!
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rivvendarke
- Senior Corporal - Ju 87G

- Posts: 97
- Joined: Mon Jul 11, 2011 12:14 pm
Hi Sleezly,
thanks for the feedback. I know about the problem with the planes in Poznan - no idea how to fix that. Odd enough its only that map, all others work fine. Maybe when I move them to another airfield.
The Artillery issue I also saw while playtesting. Seems to be a general problem when the AI must attack. I placed them really in the back of the map but they allways run to the front.
thanks for the feedback. I know about the problem with the planes in Poznan - no idea how to fix that. Odd enough its only that map, all others work fine. Maybe when I move them to another airfield.
The Artillery issue I also saw while playtesting. Seems to be a general problem when the AI must attack. I placed them really in the back of the map but they allways run to the front.
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OmegaMan1
- Captain - Heavy Cruiser

- Posts: 901
- Joined: Tue Jun 26, 2007 3:42 am
- Location: Pennsylvania, USA
Hi rivvendarke, I'm trying to download your campaign, but I seem to be having a problem. When the file downloads, my PC says it can't open the file because it is an unknown program. Is this a zip file? Because so far I am only getting a small file that is unreadable in Panzer Corps. Please help because I really would like to try out your campaign, thanks. 
The file provided is packed with 7zip, a free packaging tool. 7z compression works usually quite a bit better than zip (i.e. the files end up getting smaller).dshaw62197 wrote:Hi rivvendarke, I'm trying to download your campaign, but I seem to be having a problem. When the file downloads, my PC says it can't open the file because it is an unknown program. Is this a zip file? Because so far I am only getting a small file that is unreadable in Panzer Corps. Please help because I really would like to try out your campaign, thanks.
It isn't really necessary in this case, but regardless, you can just download the program for free and uncompress the campaign with it.
Hope that helps.
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rezaf
Hey rivvendarke,
I've installed your campaign again after upgrading PzC to 1.01, and played the first spanish scenario.
Just a thought, but shouldn't you have placed at least a few german "legion condor" units you can take along after playing the scenario?
Right now the scenario feels even more like an appendix than Czechoslovakia did in the last version I played.
Also, think about maybe not placing the last objective RIGHT AT the border of the map. Just leaving a few tiles margin would be sufficient.
No need to change this in existing levels, but I consider it extemely bad practice.
Otherwise, it's of course nice to see my units in action.
_____
rezaf
I've installed your campaign again after upgrading PzC to 1.01, and played the first spanish scenario.
Just a thought, but shouldn't you have placed at least a few german "legion condor" units you can take along after playing the scenario?
Right now the scenario feels even more like an appendix than Czechoslovakia did in the last version I played.
Also, think about maybe not placing the last objective RIGHT AT the border of the map. Just leaving a few tiles margin would be sufficient.
No need to change this in existing levels, but I consider it extemely bad practice.
Otherwise, it's of course nice to see my units in action.
_____
rezaf
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rivvendarke
- Senior Corporal - Ju 87G

- Posts: 97
- Joined: Mon Jul 11, 2011 12:14 pm
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rivvendarke
- Senior Corporal - Ju 87G

- Posts: 97
- Joined: Mon Jul 11, 2011 12:14 pm
rivvendarke, I think he's just confused about what to click on to start the campaign.
If so - giving custom campaigns their own starting image isn't exactly straight forward, so most people just hook them up to one of the existing campaign icons, replacing that one.
I think rivvendarkes resides where the original Poland 1939 campaign was.
You can easily see this when clicking on the campaign icon - at the bottom of the screen it will say "A long war" instead of "Poland 1939" or something like that.
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rezaf
If so - giving custom campaigns their own starting image isn't exactly straight forward, so most people just hook them up to one of the existing campaign icons, replacing that one.
I think rivvendarkes resides where the original Poland 1939 campaign was.
You can easily see this when clicking on the campaign icon - at the bottom of the screen it will say "A long war" instead of "Poland 1939" or something like that.
_____
rezaf
error at first move
Hi,
i have a problem with this campaign.
Panzer corps is installed, Patch also.
Campaign copied
I can find and start the campaign
i click on a Unit to move and klick to a field where ican go and..............
the unit disappears at the startfield and does not appear an the targetfield and the game is freezed.
THX for help
i have a problem with this campaign.
Panzer corps is installed, Patch also.
Campaign copied
I can find and start the campaign
i click on a Unit to move and klick to a field where ican go and..............
the unit disappears at the startfield and does not appear an the targetfield and the game is freezed.
THX for help
Re: error at first move
If you rename the Panzer Corps "Audio" subfolder to "_Audio" and the game does not freeze anymore, please create a thread in the Panzer Corps : Tech Support forum section reporting your issue and posting your DxDiag.stk94 wrote:Hi,
i have a problem with this campaign.
Panzer corps is installed, Patch also.
Campaign copied
I can find and start the campaign
i click on a Unit to move and klick to a field where ican go and..............
the unit disappears at the startfield and does not appear an the targetfield and the game is freezed.
THX for help
Thanks.
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OmegaMan1
- Captain - Heavy Cruiser

- Posts: 901
- Joined: Tue Jun 26, 2007 3:42 am
- Location: Pennsylvania, USA
Hi rezaf, thanks for your reply. I did look at the bottom of the screen, but all of the campaigns still say their original names. I am using the GME program to load this, perhaps it does not work with this mod?You can easily see this when clicking on the campaign icon - at the bottom of the screen it will say "A long war" instead of "Poland 1939" or something like that.
Hope you haven't disappeared for good rivvendarke.
Here's some more feedback on your campaign:
You appear to have forgotten to set any scenario names - mainly this affects default names for savegames, which are always blanks in your campaign (so far).
Also, like I wrote, you didn't name any rivers - since you didn't reply, I guess it's intentional.
I still think it's odd that you don't have any core units in the first mission, but you stated it's intentional, too - your call.
The mission where you have to defend against a Republican offensive is challenging. A little bit on the hard side, but just about right.
The mission after that is rather easy. The time limit is generous, the enemy troops relatively easily routed. I'd suggest at least giving the AI slightly more prestige per turn - it has a very hard time keeping it's units repaired (it was totally unable to do so in my play).
AFAIK, there was no such thing as Condor Legion Infantry. However, there were Flak 88 ... which are sadly absent from your campaign.
Odd choice for the sole available german fighter in the SCW missions.
The missions so far don't feel very historical. I read up quite a bit on the SCW as I'd planned to make such missions myself, but your battles are decisively different. I'm not sure whether you just didn't bother to do any research or intentionally strayed from history for the sake of gameplay. Anyway, no need to be "historical" if you don't want to, just saying.
What idiot came up with the stats for the SCW units in the first place? Oh, I guess that'd be me. I think there's some tweaking in order, though I'm not yet sure what exactly needs changing. For one, I think the Chirri is underpowered as compared to the russian fighters, especially the earlier ones. The AT performance of the italian tankettes sometimes surprised me - I was expecting them to get totally slaughtered by a T26, but depending on the situation, they did quite well. Have to do some more testing on that one myself.
That all said, I had fun with your campaign so far this time around, definately worth playing/recommending. I'll go on with the campaign next time I get some gaming time.
In any event, thanks for the campaign rivven.
_____
rezaf
Here's some more feedback on your campaign:
You appear to have forgotten to set any scenario names - mainly this affects default names for savegames, which are always blanks in your campaign (so far).
Also, like I wrote, you didn't name any rivers - since you didn't reply, I guess it's intentional.
I still think it's odd that you don't have any core units in the first mission, but you stated it's intentional, too - your call.
The mission where you have to defend against a Republican offensive is challenging. A little bit on the hard side, but just about right.
The mission after that is rather easy. The time limit is generous, the enemy troops relatively easily routed. I'd suggest at least giving the AI slightly more prestige per turn - it has a very hard time keeping it's units repaired (it was totally unable to do so in my play).
AFAIK, there was no such thing as Condor Legion Infantry. However, there were Flak 88 ... which are sadly absent from your campaign.
Odd choice for the sole available german fighter in the SCW missions.
The missions so far don't feel very historical. I read up quite a bit on the SCW as I'd planned to make such missions myself, but your battles are decisively different. I'm not sure whether you just didn't bother to do any research or intentionally strayed from history for the sake of gameplay. Anyway, no need to be "historical" if you don't want to, just saying.
What idiot came up with the stats for the SCW units in the first place? Oh, I guess that'd be me. I think there's some tweaking in order, though I'm not yet sure what exactly needs changing. For one, I think the Chirri is underpowered as compared to the russian fighters, especially the earlier ones. The AT performance of the italian tankettes sometimes surprised me - I was expecting them to get totally slaughtered by a T26, but depending on the situation, they did quite well. Have to do some more testing on that one myself.
That all said, I had fun with your campaign so far this time around, definately worth playing/recommending. I'll go on with the campaign next time I get some gaming time.
In any event, thanks for the campaign rivven.
_____
rezaf



