Second week of the Allied invasion in France, and there is some good news for the AI and some bad. The open flanks, the hasty, unsupported rush into the interior, are both troublesome in terms of AI behavior. On the other hand, the AI successfully took both Cherbourg and Le Havre after sustained bombardment followed by assault. The AI also reinforced the weakened division southeast of Cherbourg.
Obviously the AI needs some work here. Those open flanks, against a human player, will mean disaster. Le Havre is already thereby threatened to be cut off. the only thing that can save the Allied position at this point is a continued landings and transports.
There is also a bug on the German side. Those frozen tank units adjacent to allied units should have been unfrozen. At the very least, there should be a high probability that those units would be released. OKH was historically stubborn about releasing them to be sure. But their commanders must be screaming their bloody heads off over the land line "But we have enemy tanks advancing on our position even as we speak!" (Work in progress!! This is playtesting, after all.)
[Later] After studying my upcoming moves, perhaps the allied position isn't too terribly vulnerable. I am limited in units available to rush into the breach of those open flanks. Note also that the AI did forestall my would-be counterattack against its center. The vulnerable 5-6 British mech unit can be picked off, BUT that will leave my own 8-3 inf corps vulnerable. Again, it all depends on what kind of followup the AI does for the initial invasion.
