Equipment Editor Suggestions

A forum to discuss custom scenarios, campaigns and modding in general.

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mgarnett
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 110
Joined: Mon Nov 30, 2009 9:10 am

Equipment Editor Suggestions

Post by mgarnett »

Hi Guys,

I thought i'd ask to see if there is any additional functionality that you need in the equipment/fx/campaign editor. I'm pretty sue that version 0.6.0 has incorporated everybody's requests,so I don't have more features on the "to do" list, so now it's down to code clean up and bug fixes if people report any.

Before I did this, I wanted to make sure that there are no addional features that people would like to see. Also, if you have suggestions on how current features can be improved, I'm happy to take those on board as well.

Cheers

Mark
flakfernrohr
Colonel - Ju 88A
Colonel - Ju 88A
Posts: 1572
Joined: Wed Aug 03, 2011 11:56 pm
Location: Texas

Post by flakfernrohr »

That program is just outstanding. I am having more fun with it and the units than I could have imagined. Again I express my appreciation for your fine efforts in everyone's behalf. :D
Old Timer Panzer General fan. Maybe a Volksturm soldier now. Did they let Volksturm drive Panzers?
rezaf
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1487
Joined: Mon Aug 15, 2011 3:27 pm

Post by rezaf »

Well, first of all, great work with the editor mgarnett!

Since you ask, some improvement/feature ideas:

A "merge" feature able to combine multiple equipment/efx files and display conflicts.

Import and export functionalities that would allow people to select any number of units, and the editor would package a custom archive containing these lines from the equipment file, the efx file if necessary, the unit icons and the big pictures to be shared with other users of the editor, which could import these archives and have those additions be added to their copy of the game.

A preview function for editing the efx. I.e., a pink crosshair or something you can move around on the icon of a unit to see the exact coordinates where the muzzle flashes will be places, possibly with a "preview combat" that would play the animation (and possibly even the sound as well).

None of these is essential and the application is totally fine without them, but I figured I'll throw them into the ring. Feel free to ignore as you please. :)
_____
rezaf
mgarnett
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 110
Joined: Mon Nov 30, 2009 9:10 am

Post by mgarnett »

Apologies for the late response.

I'll have a look at all of these suggestions and see about incorporating them into the editor.

Cheers and thanks

Mark
spiritxx
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 12
Joined: Sun Sep 11, 2011 12:06 pm

Post by spiritxx »

miss only one function:

if i have changed something and switch to another unit without pressing the commit unit button a safety question commit unit yes/no can be nice - you can make it optional for the pople like me ...
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