Polder and Dykes

PC : Battle Academy is a turn based tactical WWII game with almost limitless modding opportnuities.

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Benpark
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 76
Joined: Wed Jun 20, 2007 3:56 pm

Polder and Dykes

Post by Benpark »

I didn't see these necessary Dutch landscape types in the editor. Did I miss them? In the Hell's Highway scenario, I'm also able to drive vehicles about anywhere off road. This wasn't the case due to the soft polder. If they aren't in, I'd really like to see them added as they are what "Dutch terrain" needs to depict the fighting there.

Aside from those possible discrepancies, nice add-on so far.
junk2drive
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Post by junk2drive »

In the editor do you see Arnhem terrain at the top of the list?
You can call me junk - and type that with one hand.
Benpark
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 76
Joined: Wed Jun 20, 2007 3:56 pm

Post by Benpark »

I'll check when I get home- did you see "polder" or "dyke" in there? I also wonder if a dyke could be made using the high ground, but that seems too much.
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