Why would you assume everyone is doing this? You are punishing players who play clean, with carpal tunnel.asrn wrote:Razz1, "Do the math."Razz1 wrote:That's an extra click for every move.
Way too cumbersome.
1. Player are already doing multiple clicks to 'scout' out areas that are empty, so there are already 'multiple' clicks.
2. Players are doing extra clicks to 'undo' those extra moves they are already doing.
Net result, either:
1. No change, same number of clicks to play the game.
2. Fewer clicks since there is no reason to 'scout' since you will learn 'nothing.'
Getting rid of the undo function
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- Field Marshal - Me 410A
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Good point. Why punish those of us that play clean?TheGrayMouser wrote:Why would you assume everyone is doing this? You are punishing players who play clean, with carpal tunnel.asrn wrote:Razz1, "Do the math."Razz1 wrote:That's an extra click for every move.
Way too cumbersome.
1. Player are already doing multiple clicks to 'scout' out areas that are empty, so there are already 'multiple' clicks.
2. Players are doing extra clicks to 'undo' those extra moves they are already doing.
Net result, either:
1. No change, same number of clicks to play the game.
2. Fewer clicks since there is no reason to 'scout' since you will learn 'nothing.'
I would like to keep the undo simply because I use it to see the combat prediction between two possible targets and then choice one (or neither) to attack. This is just laziness on my part’ since I don’t try and calc the odds out myself.
But willing to give that up for a “fair and honorable” fight.
Thats actually not a bad idea!Fimconte wrote:Perhaps a a change to how ambushes work: Ambushes now happen when a unit enters a undetected enemy units ZoC.
Would fix the issue and encourage scouting more.
Or maybe only a chance if you only enter the zoc and 100% if you try and enter the hex?
Another idea would be to use the targets close defence in any ambush but the attack still gets to use their normal one?
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Horseman wrote:Fimconte wrote:Perhaps a a change to how ambushes work: Ambushes now happen when a unit enters a undetected enemy units ZoC.
Would fix the issue and encourage scouting more.
Another idea would be to use the targets close defence in any ambush but the attack still gets to use their normal one?
!! Is it not this way currently?? If not that is a serious flaw IMHO
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Except for units that only have a 1 in their spotting or when weather makes the spotting range lower. Many of times you can only see your adjacent hexes and if there is an enemy two hexes away you won’t see him until you move in to his ZOC and then this would trigger an ambush. Not saying that this would be a good or bad thing – just something you need to work through.Horseman wrote:Thats actually not a bad idea!Fimconte wrote:Perhaps a a change to how ambushes work: Ambushes now happen when a unit enters a undetected enemy units ZoC.
Would fix the issue and encourage scouting more.
Or maybe only a chance if you only enter the zoc and 100% if you try and enter the hex?
Another idea would be to use the targets close defence in any ambush but the attack still gets to use their normal one?
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I like this also though it is a pretty big change to the basic game so I bet the designers will be loathe to adopt it.
While I prefer the idea to have a 2nd right click to "commit" a move (again MP option only), I think the easiest short-term fix is to have a "disable undo" option for MP games (no need to have it in single player games, cheat if you like). This way if you want to play with undo leave it on, otherwise, get rid of it. I'll bet implementation would be an hour for the designer.
While I prefer the idea to have a 2nd right click to "commit" a move (again MP option only), I think the easiest short-term fix is to have a "disable undo" option for MP games (no need to have it in single player games, cheat if you like). This way if you want to play with undo leave it on, otherwise, get rid of it. I'll bet implementation would be an hour for the designer.
Fimconte wrote:Perhaps a a change to how ambushes work: Ambushes now happen when a unit enters a undetected enemy units ZoC.
Would fix the issue and encourage scouting more.