More battles in the Maghreb desert and in the MED near Oran...




Moderators: rkr1958, Happycat, Slitherine Core




That may well be Plaid, that may well be. REmember its my first game with the 2.0. 3 supply zone started farther before.Plaid wrote:Maybe I don't understand something, but looks like you physically can't capture Rostov in 2 turns, as only land unit, who can reach the place in 2 turns is german panzer near Dnepropetrovsk.
3 supply zone starts near Dnepropetrovsk, reducing movement points.

It makes real sense.Stauffenberg wrote:The reduced supply range simulates the need for the Axis to convert the rail gauge in Russia from broad gauge to standard gauge. It took time and the combat rules moved out of the range of the rail heads and had to be supplied by trucks instead.
By the end of 1941 the rail heads had caught up with the front line.
But why we need some "rules", which hurt normal gameplay while aiming to hurt some blob? It looks like "normal" gameplay favours allies a lot.richardsd wrote:unfortunately? a lot of these changes were introduced to deal with the ARM blob
now I can tell you that this is a fearful thing, which if you hadn't seen it before would see you lose Russia in 42/43!
that said I think most of the changes are adding to the game, we just need to get the balance right


The official GS v2.0 is not balanced enough. It's biased in favor of the Germans. Good German players could crush the Russians in 1942, even without using an armor blob. So reverting back to the official GS v2.0 is not an option. Instead we have to tweak what we have using the data we get from the latest games. So far it seems that the change with the efficiency (drop by 20 instead of 35 and remaining 25 below max for the duration of the severe winter and slightly less duration of the severe winter) actually helps the Germans survive the winter a bit more. So they're back on track in 1942.Plaid wrote:But why we need some "rules", which hurt normal gameplay while aiming to hurt some blob? It looks like "normal" gameplay favours allies a lot.richardsd wrote:unfortunately? a lot of these changes were introduced to deal with the ARM blob
now I can tell you that this is a fearful thing, which if you hadn't seen it before would see you lose Russia in 42/43!
that said I think most of the changes are adding to the game, we just need to get the balance right
Just add hard limit to this armor numbers and blob will be impossible without any damage to normal players.

Yes, i know. The real test is going to be how i fare thru winter and its first months. I also know that i am probably not going to be able to hit anything decisive in 1941. Althouth it looks like i am poised to go very far, i actually might chicken out a bit and make sure i am far away from moriss troops by november.Crazygunner1 wrote:Max, regarding your comment about Morris giving you space in Russia
Don´t think he has got any choice for the time being. He needs to avoid a confrontation in until end of 41 when he has got the advantage. So giving you room is not entirely bad, but i would set up a "bump" here and there to make you loose time. He is maybe making it a bit to easy...
The real test for you will be how you handle the end of 41 and the winter. Like we previously said, avoid him the first 3 turns of severe winter, maybe then stand ground and get ready for summer offensive. If you manage that, you will have a pretty good shot at taking all three objectives Moscow, Leningrad and Stalingrad.
Might also have supplies to support the Italians a little longer...
Crazyg
I think Morris is right. Because his strategy is to be for others to learn and use.Stauffenberg wrote:I don't think you can use any games against Morris as a reference for game balance. Normal Allied players would not have sacrificed the Royal Navy etc. So the Axis will have many extra units for Barbarossa than you had.
Morris claims otherwise because he says he has a strategy to stop the Axis armor blob. I haven't seen in and we can't base the game balance upon weird strategies that only a few can think out. We need the game to be balanced when both sides select pretty normal strategies.
What is the axis of time strategy???mamahuhu wrote:I think Morris is right. Because his strategy is to be for others to learn and use.Stauffenberg wrote:I don't think you can use any games against Morris as a reference for game balance. Normal Allied players would not have sacrificed the Royal Navy etc. So the Axis will have many extra units for Barbarossa than you had.
Morris claims otherwise because he says he has a strategy to stop the Axis armor blob. I haven't seen in and we can't base the game balance upon weird strategies that only a few can think out. We need the game to be balanced when both sides select pretty normal strategies.
In a recent game, I use allies, Morris is the Axis. Sea lions he did not take action, but also did not go to North Africa.He used to be the largest power Operation Barbarossa.But I learned from him the use of a strategy to defeat him.
This shows that this strategy is an objective reality, Morris himself can not break.Since this is a can be learned and used the strategy, then it is not just a minority of people.When I use the axis of time, I was defeated by this strategy.When Morris use the axis of time, he was defeated by this strategy.When anyone use the axis of time, anyone was defeated by this strategy.This is a serious problem. If this strategy can not be shaken, then the balance is shaken.

