Scenario editor improvements/suggestions

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

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Rhunesque
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 10
Joined: Mon Jul 25, 2011 9:43 am

Scenario editor improvements/suggestions

Post by Rhunesque »

I have been messing around with the editor a bit and I dare say there's plenty of room for improvements. (I'm not saying it's bad, not at all, it's a fine, easy-to-use thing, but there's lots of space left for new tiles, new options, etcetera).

I figured it would be nice to get a big thread dedicated to improving the editor. As to make it easier for the developers to track bugs and investigate future improvements.


My own experiences:
- There are 4 bocage tiles, but only 1 is used to generate the terrain. I was making an adaptation of the St-Lo map from PG2, which is pretty much filled with bocage tiles. The map looked rather boring at first cause all the bocage looked the same (tile #2). I then manually made the terrain more diverse by using the different bocage overlays.. (but then I wanted to fix a river, generated anew and *wham* all the old bocage tiles back *AAAAAHHHHH*).
- It would be nice to be able to rotate overlays of tiles. Especially roads and rivers.


That's all I can think of right. Feel free to add :)
El_Condoro
Panzer Corps Moderator
Panzer Corps Moderator
Posts: 2119
Joined: Tue Jun 03, 2008 9:32 am

Post by El_Condoro »

The Scenario Editor enhancements requests/suggestions are here (on the Scenario Design forum): viewtopic.php?t=26413
Rhunesque
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 10
Joined: Mon Jul 25, 2011 9:43 am

Post by Rhunesque »

My bad, delete me plz :)
VPaulus
Slitherine
Slitherine
Posts: 8324
Joined: Mon Dec 27, 2010 8:33 pm
Location: Portugal

Post by VPaulus »

No delete it's constructive feedback.
Only, I'll move to the proper section.
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