Look forward to the whole Mod~!!
DMP Modding (Afrikakorps)
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
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naturesheva
- Staff Sergeant - StuG IIIF

- Posts: 273
- Joined: Mon Aug 01, 2011 11:18 pm
Minefields are declared as "neutral areas", so you can´t walk through them. It´s like the Switzerland in the German scenario.Eltare wrote:Looks cool! Already want to play in this mod, especially in the African company.
You have added minefields? Tell us about them, how they are realized?
As graphic for Minefields we used some of the trenches graphics, that´s all we did.
@DMPTeam/Eltare - WOW!!! Amazing graphics for Africa. Might I make a suggestion? Traditionally, minefields used to delay and force the enemy to go around these obstacles but sometimes friendly forces will push through it and take their chances. Anyway of implementing this in-game? I'm new here and have noticed no minefields in Panzer Corps itself, so I understand that the minefields DMPTeam is simulating is a work-around. It would be neat if one had the option of attempting to go through a minefield but at the cost of taking casualties as in an artillery/air attack. Maybe Slitherine could consider implementing minefields? Just a suggestion. Are there instructions as how to install Afrika Corps onto Panzer Korps? Thanks in advance.
Thanks for your suggestions.jaggy wrote:@DMPTeam/Eltare - WOW!!! Amazing graphics for Africa. Might I make a suggestion? Traditionally, minefields used to delay and force the enemy to go around these obstacles but sometimes friendly forces will push through it and take their chances. Anyway of implementing this in-game? I'm new here and have noticed no minefields in Panzer Corps itself, so I understand that the minefields DMPTeam is simulating is a work-around. It would be neat if one had the option of attempting to go through a minefield but at the cost of taking casualties as in an artillery/air attack. Maybe Slitherine could consider implementing minefields? Just a suggestion. Are there instructions as how to install Afrika Corps onto Panzer Korps? Thanks in advance.
Yes, it would be nice if Slitherine adds minefields, we do not have this option. Our target is to make some terrain impassable for attacking units.
Installing the mod will be very easy.
You just need to make a copy of your original panzercorps game, our mod will be released as self-extracting installer, just enter the path of your game, the rest is done by the self-extractor.
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El_Condoro
- Panzer Corps Moderator

- Posts: 2119
- Joined: Tue Jun 03, 2008 9:32 am
^This can already be done with a little creativity. I assume the minefield graphic is simply an overlay. If you make the underlying terrain, say forest, that would look like a minefield but would slow movement and it would make tanks vulnerable to infantry, like I imagine a minefield would - everything forests do. There are other options but this one might do for a start. The DMP guys have used the neutral terrain type which prevents movement through it.
Neutral hexes block air units though.
Try adding the impassable river on top of it (terrain feature only, not the overlay) if you want a hex impassable to ground units that is still open to air units.
The only unit who can step on that terrain is a bridge engineer, which should be quite rare.
And hey you know what, now your bridge engineers can be modded into 'mine sweeping' engineers (or create a new unit and give it the bridge engineer traits altogether). Drop an the engineer on the minefield hex, and units can now safely cross. How's that for creative thinking?
Try adding the impassable river on top of it (terrain feature only, not the overlay) if you want a hex impassable to ground units that is still open to air units.
The only unit who can step on that terrain is a bridge engineer, which should be quite rare.
And hey you know what, now your bridge engineers can be modded into 'mine sweeping' engineers (or create a new unit and give it the bridge engineer traits altogether). Drop an the engineer on the minefield hex, and units can now safely cross. How's that for creative thinking?
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El_Condoro
- Panzer Corps Moderator

- Posts: 2119
- Joined: Tue Jun 03, 2008 9:32 am
What about minefields I thought this "unit".jaggy wrote:Might I make a suggestion? Traditionally, minefields used to delay and force the enemy to go around these obstacles but sometimes friendly forces will push through it and take their chances. Anyway of implementing this in-game? I'm new here and have noticed no minefields in Panzer Corps itself, so I understand that the minefields DMPTeam is simulating is a work-around. It would be neat if one had the option of attempting to go through a minefield but at the cost of taking casualties as in an artillery/air attack. Maybe Slitherine could consider implementing minefields? Just a suggestion. Are there instructions as how to install Afrika Corps onto Panzer Korps? Thanks in advance.
Speed 0, Soft / Hard attack - according to type (antipersonnel or antitank). Lower "maximum strength", zero initiative. Very low defense. Structure. Type of unit: Naval. This is to ensure that 1) does not block the movement of enemy units near 2) that on them it was possible to fly 3) to be able to "demine" strikes of strategic bombers.
Well and engineers / pioneers through the tag "fortkiller" must clear mines them playfully.
Sea mines - similar, but its type - "land units (hard)". You can even add a new unit "minesweeper" tagged "fortkiller" specifically for clearance of sea mines.
But of course it will be necessary to test ...
Status:
4 Scenarios are playable, here a screenshot from Tobruk:

All Units ready, Panzer IV with real picture from Africa!

Hope you like it!
4 Scenarios are playable, here a screenshot from Tobruk:

All Units ready, Panzer IV with real picture from Africa!
Hope you like it!
Last edited by DMPTeam on Sat Sep 03, 2011 7:22 am, edited 1 time in total.
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El_Condoro
- Panzer Corps Moderator

- Posts: 2119
- Joined: Tue Jun 03, 2008 9:32 am
The three will have their merits.
The one from the Lordz, we know that will be a full game expansion, so it will not be a simple campaign with new units.
From HBalk, we can expect big maps and from DMP it will be, probably, a more traditional campaign.
Overall, I think we're lucky in having the devs and good modders working on it.
The one from the Lordz, we know that will be a full game expansion, so it will not be a simple campaign with new units.
From HBalk, we can expect big maps and from DMP it will be, probably, a more traditional campaign.
Overall, I think we're lucky in having the devs and good modders working on it.
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El_Condoro
- Panzer Corps Moderator

- Posts: 2119
- Joined: Tue Jun 03, 2008 9:32 am






