DMP Modding (Afrikakorps)

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

naturesheva
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Post by naturesheva »

The desert is awesome~!! :D :D
Look forward to the whole Mod~!!
DMPTeam
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Post by DMPTeam »

Eltare wrote:Looks cool! Already want to play in this mod, especially in the African company.

You have added minefields? Tell us about them, how they are realized?
Minefields are declared as "neutral areas", so you can´t walk through them. It´s like the Switzerland in the German scenario.
As graphic for Minefields we used some of the trenches graphics, that´s all we did.
VPaulus
Slitherine
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Post by VPaulus »

It looks very good.
Thanks.
Sleezly
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Post by Sleezly »

Your last 2 mods look great and so does this one! keep up the good work! 8)
jaggy
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Post by jaggy »

@DMPTeam/Eltare - WOW!!! Amazing graphics for Africa. Might I make a suggestion? Traditionally, minefields used to delay and force the enemy to go around these obstacles but sometimes friendly forces will push through it and take their chances. Anyway of implementing this in-game? I'm new here and have noticed no minefields in Panzer Corps itself, so I understand that the minefields DMPTeam is simulating is a work-around. It would be neat if one had the option of attempting to go through a minefield but at the cost of taking casualties as in an artillery/air attack. Maybe Slitherine could consider implementing minefields? Just a suggestion. Are there instructions as how to install Afrika Corps onto Panzer Korps? Thanks in advance.
DMPTeam
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Post by DMPTeam »

jaggy wrote:@DMPTeam/Eltare - WOW!!! Amazing graphics for Africa. Might I make a suggestion? Traditionally, minefields used to delay and force the enemy to go around these obstacles but sometimes friendly forces will push through it and take their chances. Anyway of implementing this in-game? I'm new here and have noticed no minefields in Panzer Corps itself, so I understand that the minefields DMPTeam is simulating is a work-around. It would be neat if one had the option of attempting to go through a minefield but at the cost of taking casualties as in an artillery/air attack. Maybe Slitherine could consider implementing minefields? Just a suggestion. Are there instructions as how to install Afrika Corps onto Panzer Korps? Thanks in advance.
Thanks for your suggestions.
Yes, it would be nice if Slitherine adds minefields, we do not have this option. Our target is to make some terrain impassable for attacking units.

Installing the mod will be very easy.
You just need to make a copy of your original panzercorps game, our mod will be released as self-extracting installer, just enter the path of your game, the rest is done by the self-extractor.
El_Condoro
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Post by El_Condoro »

^This can already be done with a little creativity. I assume the minefield graphic is simply an overlay. If you make the underlying terrain, say forest, that would look like a minefield but would slow movement and it would make tanks vulnerable to infantry, like I imagine a minefield would - everything forests do. There are other options but this one might do for a start. The DMP guys have used the neutral terrain type which prevents movement through it.
Kerensky
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Post by Kerensky »

Neutral hexes block air units though.

Try adding the impassable river on top of it (terrain feature only, not the overlay) if you want a hex impassable to ground units that is still open to air units.
The only unit who can step on that terrain is a bridge engineer, which should be quite rare.

And hey you know what, now your bridge engineers can be modded into 'mine sweeping' engineers (or create a new unit and give it the bridge engineer traits altogether). Drop an the engineer on the minefield hex, and units can now safely cross. How's that for creative thinking? :wink:
El_Condoro
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Post by El_Condoro »

That's the way! :) Great example of lateral thinking. I think that's a fantastic approach.
Fritz
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Post by Fritz »

Nice terrain. This puts the game to a new limit. :)
Eltare
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Post by Eltare »

jaggy wrote:Might I make a suggestion? Traditionally, minefields used to delay and force the enemy to go around these obstacles but sometimes friendly forces will push through it and take their chances. Anyway of implementing this in-game? I'm new here and have noticed no minefields in Panzer Corps itself, so I understand that the minefields DMPTeam is simulating is a work-around. It would be neat if one had the option of attempting to go through a minefield but at the cost of taking casualties as in an artillery/air attack. Maybe Slitherine could consider implementing minefields? Just a suggestion. Are there instructions as how to install Afrika Corps onto Panzer Korps? Thanks in advance.
What about minefields I thought this "unit".

Speed ​​0, Soft / Hard attack - according to type (antipersonnel or antitank). Lower "maximum strength", zero initiative. Very low defense. Structure. Type of unit: Naval. This is to ensure that 1) does not block the movement of enemy units near 2) that on them it was possible to fly 3) to be able to "demine" strikes of strategic bombers.

Well and engineers / pioneers through the tag "fortkiller" must clear mines them playfully.

Sea mines - similar, but its type - "land units (hard)". You can even add a new unit "minesweeper" tagged "fortkiller" specifically for clearance of sea mines.

But of course it will be necessary to test ...
DMPTeam
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Post by DMPTeam »

Thanks to Kerensky and El_Condoro for your excellent advice.
:D :D :D
DMPTeam
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Post by DMPTeam »

Status:

4 Scenarios are playable, here a screenshot from Tobruk:

Image

All Units ready, Panzer IV with real picture from Africa!

Image

Hope you like it!
Last edited by DMPTeam on Sat Sep 03, 2011 7:22 am, edited 1 time in total.
VPaulus
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Post by VPaulus »

Looks good.
hankinc
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Post by hankinc »

Sweeeet! Release allready!
Sleezly
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Post by Sleezly »

Looking really great :!: 8) ! Can`t wait for this!!!!!!!
El_Condoro
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Post by El_Condoro »

So we have this AK mod, H.Balck's AK mod and the devs have said AK is (probably?) their first update. How will they all be merged, or will they just be a choice like any other mod?
VPaulus
Slitherine
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Post by VPaulus »

The three will have their merits.
The one from the Lordz, we know that will be a full game expansion, so it will not be a simple campaign with new units.
From HBalk, we can expect big maps and from DMP it will be, probably, a more traditional campaign.
Overall, I think we're lucky in having the devs and good modders working on it.
El_Condoro
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Post by El_Condoro »

Absolutely. The 2 we can see both look very high quality.
DMPTeam
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Post by DMPTeam »

14 scenarios are done, 22 left.
New sceens (maps, units) tomorrow.

Release: 3-4 weeks
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