Sino-Japanese War Mod_Chapter 2_V0.22

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

naturesheva
Staff Sergeant - StuG IIIF
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Joined: Mon Aug 01, 2011 11:18 pm

Post by naturesheva »

Eltare wrote:Hi!

I played the scenario "Battle of Rehe". I do not understand what happened, but playing for Japan on the 16th turn, I won, though not captured Gubei Kou, Longhua (15:22 and 18:19), and Duolun. China still 4 infantry units.

And I do not understand this bug or a feature, but when buying new units, they appear only in the three starting cities.

Bug: in the airfield (34:33), no flag, and my bombers can not refuel in it.

But in general - not bad. I would like to soon see the finished company!

PS: And yes, I downloaded the mod file more than once and always successful.
And by the way, I also could not open your map in the editor - the editor was closed with an error ;)
Thanks a lot, Eltare!
I just notice when playing the game, the primary & secondary objectives are really hard to distinguish. Both of them are with a golden circle... I think I must take of the red border (secondary objective) off in the next version, for less confusion.
The reason why you win the game is that, you captured all the primary objectives, other cities are just secondary.
Also, the bug of airfield will be fixed.The next map will be released around this weekend, if I'm not too busy, :)

Btw, that's unbelievable that you win the scenario in 16 rounds! Maybe I need set the decisive victory even more difficult~! :D :D

Thanks again, Eltare, waiting for you new scenario as well~!
Eltare
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 78
Joined: Mon Aug 01, 2011 3:09 am
Location: Tankograd

Post by Eltare »

Naturesheva wrote: I just notice when playing the game, the primary & secondary objectives are really hard to distinguish. Both of them are with a golden circle... I think I must take of the red border (secondary objective) off in the next version, for less confusion.
Not sure, I do not think it will help. I may be mistakenbut it seems if the object is marked in red hexagon, flag will also be a golden frame.

Maybe just you should not do border of objects, simply sticking the flag? Then shall give less prestige to the Japanese.
Naturesheva wrote: Btw, that's unbelievable that you win the scenario in 16 rounds! Maybe I need set the decisive victory even more difficult~! :D :D
I played at the level of Colonel (not fieldmarshal) ;)
Eltare
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 78
Joined: Mon Aug 01, 2011 3:09 am
Location: Tankograd

Post by Eltare »

Once again, Hello

I have gone the scenario Defence of Great Wall of Japan. Notes:

1. I think you forgot to transport troops. The artillery at a speed of 1 - too slow (2 artillery units did not have time to get to the front);)

2. The road crosses the river several times at an angle (eg 22:19, 23:19) does not look aesthetically pleasing. And by the way, I recommend using the tiles of bridges.

3. The appearance of 3 Chinese infantry units in the area suddenly and Zhaoyang looks like a cheat. Over 15 turns, I took all the goals (including Peking), as suddenly turned out that I had in the rear - the guerrillas. If I was playing in this the scenario, I'll know that they exist and will not let such errors, but in this time it looked exactly like cheat.

4. The water was dry land at 30:18 (on it easily passed my artillery).

5. Not look pretty smart connection of the Great Wall to the road in 3:5 and 3:6

6. The strange road to 10:2 and 10:3 - goes right along the river.

7. About Blade Warrior. Still, I would give the initiative to 0.

8. City (29:17) has no name.

Finally a question - in China, in fact, such unstable weather that regularly rain, slush and mud, and - the usual case?

With best regards, Erl


PS: And another remember.

9. Why I could not upgrade their artillery to give them a horse-drawn carriages? I tried to upgrade in several cities - but failed (an upgrade button is not active)
naturesheva
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 273
Joined: Mon Aug 01, 2011 11:18 pm

Post by naturesheva »

Eltare wrote:Once again, Hello

I have gone the scenario Defence of Great Wall of Japan. Notes:

1. I think you forgot to transport troops. The artillery at a speed of 1 - too slow (2 artillery units did not have time to get to the front);)

2. The road crosses the river several times at an angle (eg 22:19, 23:19) does not look aesthetically pleasing. And by the way, I recommend using the tiles of bridges.

3. The appearance of 3 Chinese infantry units in the area suddenly and Zhaoyang looks like a cheat. Over 15 turns, I took all the goals (including Peking), as suddenly turned out that I had in the rear - the guerrillas. If I was playing in this the scenario, I'll know that they exist and will not let such errors, but in this time it looked exactly like cheat.

4. The water was dry land at 30:18 (on it easily passed my artillery).

5. Not look pretty smart connection of the Great Wall to the road in 3:5 and 3:6

6. The strange road to 10:2 and 10:3 - goes right along the river.

7. About Blade Warrior. Still, I would give the initiative to 0.

8. City (29:17) has no name.

Finally a question - in China, in fact, such unstable weather that regularly rain, slush and mud, and - the usual case?

With best regards, Erl


PS: And another remember.

9. Why I could not upgrade their artillery to give them a horse-drawn carriages? I tried to upgrade in several cities - but failed (an upgrade button is not active)
Thanks a lot for so many suggestions~!!!
I believe that will help me quite a lot for finalizing the scenario.

Just a few answers for your questions.

In china, the weather in South is quite changeable in summer/autumn. While in North, it's much stable, I'll change the setting for this map. (Rehe is in northeast of China).

I'm not 100% happy with my Great Wall tiles, some connection doesn't look nice as you mentioned. Because I don't have much time at the moment, I'll focus on more new Units/Scenarios now, the tiles will be the next thing to do, after most of the scenarios finished. I wish that'll not bother you guys too much. :D

For the blade warrior, the only reason I set the initiative a bit high is that, in history they always attack the Japanese troops at night, however there's no night combat in Panzer Corps... I'll test again, to have a better balance.

Again, thanks so much for such a detailed feedback, I'll check the map tonight, and update in the next version.

Best regards,

nature :D :D
Eltare
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 78
Joined: Mon Aug 01, 2011 3:09 am
Location: Tankograd

Post by Eltare »

Naturesheva wrote:I believe that will help me quite a lot for finalizing the scenario.
I liked that you so came to modding seriously - and the new units and new animation and voice and the nation. That's why I wish to help ;)
Naturesheva wrote:I'm not 100% happy with my Great Wall tiles, some connection doesn't look nice as you mentioned. Because I don't have much time at the moment, I'll focus on more new Units/Scenarios now, the tiles will be the next thing to do, after most of the scenarios finished. I wish that'll not bother you guys too much. :D
Great Wall tiles themselves may not be perfect, but here I am personally quite happy. Like I said, I do not like the way the road approaches to the Wall, interrupted, and then a wall, empty again and again followed suddenly begins the road.
Naturesheva wrote:For the blade warrior, the only reason I set the initiative a bit high is that, in history they always attack the Japanese troops at night, however there's no night combat in Panzer Corps... I'll test again, to have a better balance.
Hmm, in that case issue is removed ;)
naturesheva
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 273
Joined: Mon Aug 01, 2011 11:18 pm

Post by naturesheva »

Eltare wrote: Great Wall tiles themselves may not be perfect, but here I am personally quite happy. Like I said, I do not like the way the road approaches to the Wall, interrupted, and then a wall, empty again and again followed suddenly begins the road.
Wow~! Really? Coz on my computer, the wall is 100% continuous. There's no break/ interruption. If that happend to you, that must be something wrong for the tile setting. Can you please send me a image from you screen? That will be very helpful. Thanks a lot~!! :D :D
Eltare
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 78
Joined: Mon Aug 01, 2011 3:09 am
Location: Tankograd

Post by Eltare »

Naturesheva wrote:Wow~! Really? Coz on my computer, the wall is 100% continuous. There's no break/ interruption. If that happend to you, that must be something wrong for the tile setting. Can you please send me a image from you screen? That will be very helpful. Thanks a lot~!! :D :D
My English is bad, I mean the road which passes past the wall. Unfortunately now I can not make a screenshot ... I will try to "paint" by the text ;) W - Wall. r - the road. Bad connection precisely the Wall and the road. Look at the map just for specified before the coordinates.

....r
W.r
...W
...W
....r.W
....r
naturesheva
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 273
Joined: Mon Aug 01, 2011 11:18 pm

Post by naturesheva »

Eltare wrote: ....r
W.r
...W
...W
....r.W
....r
I see~!! Will have a check when be home tonight. Thanks, my friend! :D
naturesheva
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 273
Joined: Mon Aug 01, 2011 11:18 pm

Post by naturesheva »

Eltare wrote:Once again, Hello

I have gone the scenario Defence of Great Wall of Japan. Notes:

1. I think you forgot to transport troops. The artillery at a speed of 1 - too slow (2 artillery units did not have time to get to the front);)

2. The road crosses the river several times at an angle (eg 22:19, 23:19) does not look aesthetically pleasing. And by the way, I recommend using the tiles of bridges.

3. The appearance of 3 Chinese infantry units in the area suddenly and Zhaoyang looks like a cheat. Over 15 turns, I took all the goals (including Peking), as suddenly turned out that I had in the rear - the guerrillas. If I was playing in this the scenario, I'll know that they exist and will not let such errors, but in this time it looked exactly like cheat.

4. The water was dry land at 30:18 (on it easily passed my artillery).

5. Not look pretty smart connection of the Great Wall to the road in 3:5 and 3:6

6. The strange road to 10:2 and 10:3 - goes right along the river.

7. About Blade Warrior. Still, I would give the initiative to 0.

8. City (29:17) has no name.

Finally a question - in China, in fact, such unstable weather that regularly rain, slush and mud, and - the usual case?

With best regards, Erl


PS: And another remember.

9. Why I could not upgrade their artillery to give them a horse-drawn carriages? I tried to upgrade in several cities - but failed (an upgrade button is not active)

I just checked the map, I must say, each of your suggestion is on the point!
I changed all the problem for terrain. Thanks again~ Erl!!

Just a quick answer for No.3, the guerrillas are very active during all the war, for the Japanese army, that's such a problem, they must left some force in all the captured area to defense. I wish I can show this feature in the Mod by some kind of way.

Best Regards,
Nature
Eltare
Senior Corporal - Ju 87G
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Joined: Mon Aug 01, 2011 3:09 am
Location: Tankograd

Post by Eltare »

Naturesheva wrote:I just checked the map, I must say, each of your suggestion is on the point!
I changed all the problem for terrain. Thanks again~ Erl!!
Good!
Naturesheva wrote:Just a quick answer for No.3, the guerrillas are very active during all the war, for the Japanese army, that's such a problem, they must left some force in all the captured area to defense. I wish I can show this feature in the Mod by some kind of way.
Naturesheva, I understand that the guerrillas could be commonplace. But the fact is that playing the 1st time in this scenario it is - an unpleasant surprise from which there is an unpleasant "precipitate". At repeated pass of the scenario, player will already be aware of the partisan approach, and soon will deal with them.

If a player has been warned about the possible presence of guerrillas in the north-east, the question would not be standing ...
naturesheva
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 273
Joined: Mon Aug 01, 2011 11:18 pm

Post by naturesheva »

Eltare wrote:
Naturesheva wrote:I just checked the map, I must say, each of your suggestion is on the point!

Naturesheva, I understand that the guerrillas could be commonplace. But the fact is that playing the 1st time in this scenario it is - an unpleasant surprise from which there is an unpleasant "precipitate". At repeated pass of the scenario, player will already be aware of the partisan approach, and soon will deal with them.

If a player has been warned about the possible presence of guerrillas in the north-east, the question would not be standing ...
You're right, Erl~!
I think I should put such warn in the scenario brief~ how about that? :D
Thanks again~!
Drew213
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Post by Drew213 »

Can you email the files please down load link has yet to work for me! Thanks! drew213@hotmail.com
naturesheva
Staff Sergeant - StuG IIIF
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Post by naturesheva »

Drew213 wrote:Can you email the files please down load link has yet to work for me! Thanks! drew213@hotmail.com
No problem~!
How about I just send you the file itself?
Xerkis
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Post by Xerkis »

I just loaded up your scenarios.
So far I only played through Jiangqiao. I would like to make a few comments on it if I may.

The map and weather in this scenario makes you have to deal with more than just your enemy. I like that a lot. Excellent terrain issues to deal with. For a short scenario it was still very intense. You did a great job on it. I think it would make an excellent first player type scenario. And since there are all new units to figure out; it is a good choice to make as the first scenario in a campaign (assuming that eventually you will be placing these all in a campaign.)

Some minor points to think on that I thought would improve this scenario:
• Scenario name in saves. All you need to do to have this, is to enter the name in the Scenario Params under Scenario Name. it just makes the save file list easier to maintain.
• Railroads but no trains allowed. And this might certainly have been by design though. But it’s a bit of a long walk through the mud and snow for the rear units to get to the front line. But again, maybe that is the point you wish to make here.
• No prestige per turn. It would be nice to receive at least a little something. With only 100 to start with and nothing added per turn, it is difficult to even keep your units up to strength, let alone to ever purchase any new one. Or again – is this by design?
Just some thoughts and minor ones at that. Take them or leave them; no big deal.

I did enjoy it very much and look forward to the next scenario on the list.
:D
naturesheva
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 273
Joined: Mon Aug 01, 2011 11:18 pm

Post by naturesheva »

Xerkis wrote:I just loaded up your scenarios.
So far I only played through Jiangqiao. I would like to make a few comments on it if I may.

The map and weather in this scenario makes you have to deal with more than just your enemy. I like that a lot. Excellent terrain issues to deal with. For a short scenario it was still very intense. You did a great job on it. I think it would make an excellent first player type scenario. And since there are all new units to figure out; it is a good choice to make as the first scenario in a campaign (assuming that eventually you will be placing these all in a campaign.)

Some minor points to think on that I thought would improve this scenario:
• Scenario name in saves. All you need to do to have this, is to enter the name in the Scenario Params under Scenario Name. it just makes the save file list easier to maintain.
• Railroads but no trains allowed. And this might certainly have been by design though. But it’s a bit of a long walk through the mud and snow for the rear units to get to the front line. But again, maybe that is the point you wish to make here.
• No prestige per turn. It would be nice to receive at least a little something. With only 100 to start with and nothing added per turn, it is difficult to even keep your units up to strength, let alone to ever purchase any new one. Or again – is this by design?
Just some thoughts and minor ones at that. Take them or leave them; no big deal.

I did enjoy it very much and look forward to the next scenario on the list.
:D

Thanks for your comments. Xerkis!!

Here, I wanna announce a news for all you guys who like this MOD.
Actually, I already form a Mod team, with 5 people. And the target of our team is to make a big Mod which will be longer than the original game. The background of the new Mod will be same as the old one.
Also, the new Mod will mainly focus on the tactical part of the war, however, large scale strategic map will appear as well. Also, some new features of the game will be introduced, such as capture enemy's units. Much more new terrain will be in the new Mod as well. Of course, many new units will come with highly-detailed 3D model. (Some other WWII game Mod group help us quite a lot).

I'm sorry I haven't post any comments or news here for a long time. We were so busy on developing the base of the new Sino-Japanese War Mod.

I hope several new scenarios will be released in the coming weeks. I hope the new Mod will bring a great experience for the players.

Again, thanks a lot for any player supporting our Mod!! Your supports are always most helpful for us. Thanks!!!
VPaulus
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Post by VPaulus »

Those are good news, Naturesheva!
Keep us informed with the mod's evolution.
naturesheva
Staff Sergeant - StuG IIIF
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Post by naturesheva »

VPaulus wrote:Those are good news, Naturesheva!
Keep us informed with the mod's evolution.
Thanks~!:D
Surely I'll keep informing any positive news here.
Also, I guess the forum is a great place to talk about some technical issues.

Our team want to present high quality Mods to all the players, it might take longer than before. But I promise once released, and after I finishing the translation, I'll post the Mod here ASAP. :D
VPaulus
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Post by VPaulus »

Naturesheva wrote: Thanks~!:D
Surely I'll keep informing any positive news here.
Also, I guess the forum is a great place to talk about some technical issues.

Our team want to present high quality Mods to all the players, it might take longer than before. But I promise once released, and after I finishing the translation, I'll post the Mod here ASAP. :D
Sure. My advice, is take your time.
Rush is the enemy of perfection.
Xerkis
Major-General - Tiger I
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Post by Xerkis »

Well put VPaulas.

Played through Harbin.

Same comments as I made before on Jiangqiao with one additional one.

Japan has several planes but there is no way to counter them. No planes, no AA, nothing to fight against the planes. Besides this frustration, the map itself was again awesome and it was a good challenging fight. I didn’t really know which way it was going to go until about the second from last turn – which is a very good thing.

Keep up the good work.
naturesheva
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 273
Joined: Mon Aug 01, 2011 11:18 pm

Post by naturesheva »

Xerkis wrote:Well put VPaulas.

Played through Harbin.

Same comments as I made before on Jiangqiao with one additional one.

Japan has several planes but there is no way to counter them. No planes, no AA, nothing to fight against the planes. Besides this frustration, the map itself was again awesome and it was a good challenging fight. I didn’t really know which way it was going to go until about the second from last turn – which is a very good thing.

Keep up the good work.

Thanks for your comments, the map is all based on the history. In the history of this war (Harbin), the Chinese side don't have any AA weapon, however, they still shoot down some planes by rifle... That is a unbalanced war.
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