To get back on track:
What would you want to see in a new Allied General?
First off, let's discuss what would we need a new game for?
New units, new campaigns? Doesn't need a new .exe - these things can be run in the current game.
In fact, aside from making more money (from the assumption more people would by a new standalone game than a "allied campaign pack" for the current game), what would be good reasons for actually making a new game?
My first answer is "updates". Instead of making patches available for free; they can be "disguised" as a new game.
Meaning you buy "Allied Corps" and it will automatically detect a previous PC installation, so that you're offered to play the Wehrmacht campaign using the alliedcorps.exe instead of the panzercorps.exe...
As for game engine content, a new game could contain
1) changed rules to reflect very different battlefields
2) significant improvements to AI; partly to make it cope with very different battlefields
But that's not "allied corps" - more like "pacific corps"... I'm thinking a Naval heavy campaign could use more details on the war at sea; and the AI improvements that go with it.
Otherwise, the number one improvement I want to see is ** tracing supply **
Obviously this should never be part of Panzer Corps - hence, a real need for a new and separate game.
And I'm not talking anything hugely complex either. In fact, you only need two things:
a) to be able to place new units in/around flags/cities, the game needs to trace a route along a road or railroad (or set of roads/railroads) uninterrupted by enemy ZOC leading either to 1) a friendly uncontested airfield or 2) "your edge" of the map (each of the four edges of the map should be individually configurable to a flag or set of flags)
b) when you click supply/reinforcements buttons for a particular unit, the game checks to see if it can find an uninterrupted path back to a supplied flag (as checked by a above). If the length of that path is "too long" (as determined by the devs) or borders enemy ZOC hexes supply is reduced (much like the game works now when in contact with the enemy or with enemy air directly above)...
Any supply system should remain very simple. But even "very simple" would add considerable depth to the game as it stands today!
