My aim is to play with different types of armies to see how they operate.
First up is the Crimean Tartars - essentially a Mongol army. I've played these before and am relatively comfortable with using them.

A mix of Light Horse, Armoured and Protected cavalry, but all drilled. This ability especially helps with the cavalry units as they can turn and retreat and then turn back to shoot, all in the same move.
I also go for quality over quantity only, selecting only Superior troops. I want my units to have better-than-average dice when loosing missiles, and resilient to return missile fire - allowing 55% casualties before routing, and having improved cohesion tests.
































