Looks great, are you going to include Big Red's/Blue "allies"?
Sorry for a late response, been fairly busy lately & haven't had much time around the pc. Well i never knew there was allies too.....Checking Google Please Hold......
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OK after some reading this is what i found, i copy and pasted only the part that involved "allies"
"The player who moves first commands a country named "Great Blue;" the other player commands "Big Red." There are several neutral countries between them whose response to being attacked is simulated in the rules."
I guess by "simulated" there your units, but have there own unique look? If so i not to sure what to use, i guess for game play reasons can just pick some random nationality. If mean i least don't see that as a problem.
----Here's some More need or not-need to know info---About this original board game.
Blitzkrieg was an early strategic-level wargame first published in 1965 by the Avalon Hill Game Company. The game depicted a war between two fictional countries on the map of an imaginary continent. The level of military technology was that of the Second World War.
The game was implemented using cardboard counters to represent military units on a hexagonal field superimposed over the mounted, printed mapboard. Like other Avalon Hill games of the era, two sets of rules were included: a "Basic Game" set with simple mechanics and an "Advanced Game" that included rules for simulating naval and air warfare in addition to land warfare.
The player who moves first commands a country named "Great Blue;" the other player commands "Big Red." There are several neutral countries between them whose response to being attacked is simulated in the rules. The game tries to be more balanced as a game than any real war. It has several fronts differing by terrain type, including a desert and mountains.
The game was in many ways a more sophisticated version of Avalon Hills' original breakthrough strategic wargame, Tactics. It maintained the fictional setting, the 'red' and 'blue' countries, and odds based combat of Tactics while adding greater complexity, including more sophisticated terrain, air combat, and the hexagonal (rather than square) mapboard.
AND MORE
BLITZKRIEG could probably lay claim to being the first “monster” game and took the young hobby by storm back in 1965. It was the first time that a commercial wargame had broken out of the mode of an operational scale portrayal of a specific battle. It was also the first time a commercial wargame had attempted to address all elements of 20th century warfare: land, air, and sea in the same game system. The game also marked the first use of the names of company personnel in a fictional context within the components of the game. Thus, Lake “Pinsky”, and “Zocchi” River, and the Dubs Tributary got their names. One imagines that the Orioles-Dodgers World Series that year also had something to do with the naming of the Great Koufax desert (so named because it was “Sandy”). Although such in-jokes went over the head of most people, the precedent had been set for more successful uses of individual names in the future as any SL enthusiast who has enjoyed shooting down Lt. Greenwood or CPT Shaw will attest. The 1975 revision authored by Dave Roberts made great improvements to both the mechanics of play and the clarity of the rules themselves. Only the rulebook and Attrition Combat Results Table were changed. By that time, however, other grand strategic games with historical themes had put BLITZKRIEG in a secondary role.