rbodleyscott wrote:deadtorius wrote:Perhaps we need an author to make a ruling if you are directly in front of an enemy target and they have to remove a base, as all bases are equal distance, which base you should remove first. Otherwise we will have to be satisfied with our opponents removing those pikes to keep the shooting dice up.
If two bases are of equal priority to remove, the player losing a base chooses which to remove.
Except shooting from artillery and close combat which give solid examples for base lose, the "Other Shooting" base removal is for some reason much more vague and therefore has been open to gamesmanship. Other shooting follows the "proportional loss rule."The problem is in the line "After the first base loss..." Now some players say if you have two equidistant formations (lets say 2 pike and 4 shot) and one causes a base loss on the other, most gamers will say, I'll lose a base of Pike since I can then keep shooting at full strength. However, is this proportional? Losing a Pike creates a ration of 4:1 shooters to Pike, losing a Shot creates a ratio of 3:2, closer in proportion to the original unit strength. What I see though, is gamers saying the proportionality starts AFTER the hypothetical FIRST base loss. So they pick the Pike and then two shot if more bases are removed from non artillery shooting.
Maybe the authors should have left out the "after the first base loss" part and just stated the proportional rule as the general rule:
Bases are removed first by those priorities stated explicitly (artillery shooting, close combat, etc) and if none of these apply, in direct proportion to the constituent elements of a unit, starting with its most numerous troop type first.