Rates of Pay
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brasidas
- Corporal - 5 cm Pak 38

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- Location: davao city
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Rates of Pay
In the squads.txt file in the mod kit the cost of maintenance of a unit is shown as the cost in silver.
Is this an arbitrary figure or is it based on some research?
As far as I can fathom the rate of pay was usually set in obols, 6 obols = 1 drachma, 100 drachma = 1 minae, 36000 obols = 1 talent.
In 382 BC Sparta set the obligation of its allies,should they wish to commute their obligation in actual troops, as 3 Aeginetan obols per day for a hoplite and 12 for a horseman.
The rate of pay in Phillip II time was set as 3 obols/day for hoplites and 4 for mercenary hoplite. By 200 BC the rate of pay for a mercenary hoplite had risen to 9 obols per day.
So taking the Hoplite and the early 4thC BC as an example a squad of 40 hoplites costs 168 silver per month.
Therefore at the rate of 3 obols/day the squad would cost 3 * 30(days) * 40 (squad size) = 3600 obols = 168 silver, around 210 obols = 1 silver.
Is this an arbitrary figure or is it based on some research?
As far as I can fathom the rate of pay was usually set in obols, 6 obols = 1 drachma, 100 drachma = 1 minae, 36000 obols = 1 talent.
In 382 BC Sparta set the obligation of its allies,should they wish to commute their obligation in actual troops, as 3 Aeginetan obols per day for a hoplite and 12 for a horseman.
The rate of pay in Phillip II time was set as 3 obols/day for hoplites and 4 for mercenary hoplite. By 200 BC the rate of pay for a mercenary hoplite had risen to 9 obols per day.
So taking the Hoplite and the early 4thC BC as an example a squad of 40 hoplites costs 168 silver per month.
Therefore at the rate of 3 obols/day the squad would cost 3 * 30(days) * 40 (squad size) = 3600 obols = 168 silver, around 210 obols = 1 silver.
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pipfromslitherine
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brasidas
- Corporal - 5 cm Pak 38

- Posts: 31
- Joined: Mon Apr 04, 2005 2:35 am
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yes I guessed the squad costs were for game balance primarily. However I think you have set cavalry too cheap and Thureophoroi and Thorakitai have each others values. I beleive Thorakitai were more heavily armoured version.
I am working on a historical mod so i am more inclined to focus on historical values at the expense of game play.
To this end I would like to know if it is possible to alter the training and experience of units that are already on the board.
Training grounds are only relevant for newly recruited squads so allocating a training ground to a city would not help initially.
I am working on a historical mod so i am more inclined to focus on historical values at the expense of game play.
To this end I would like to know if it is possible to alter the training and experience of units that are already on the board.
Training grounds are only relevant for newly recruited squads so allocating a training ground to a city would not help initially.
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IainMcNeil
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You can't set starting experience, but you could make each city produce a specific type of unit by editing buildings & city text files. If you made these buildings have 0 sell cost then they cannot be sold or destroyed when captured. Also porevent any new buildings for recruiting troops being built. You can then set the training level for those special recruitment buildings to anything you like so all new units of Hoplites will come out at training level X, while all archers will come out at training level Y. You'd need one building per squad type for this to work. It could be an interesting alternative. You'd need to make each squad type buildable by all side types.
This would mean ethnic groups no longer effected recruitment. If the Persians captured Sparta, they could recruit the Spartiates. If The Persians captured a Persian city they'd get archers of Sparabara. Could be cool but would be a lot of work!
This would mean ethnic groups no longer effected recruitment. If the Persians captured Sparta, they could recruit the Spartiates. If The Persians captured a Persian city they'd get archers of Sparabara. Could be cool but would be a lot of work!
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brasidas
- Corporal - 5 cm Pak 38

- Posts: 31
- Joined: Mon Apr 04, 2005 2:35 am
- Location: davao city
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I have created specialist recruitment barracks in the buildings text file and added them in a free slot in the cities text file.
However it does not show up in the city view screen but does show up as available to build. I also find this when I want to have a mercenary barracks in a city at the start. Any ideas?
What is the purpose of the ProxyBld text file?
here is my text file
Name SpartaiteBarracks1
NameID 83
Type SpartaiteBarracks1
Type Barracks
// None
// None
// None
// None
// None
// None
// Override
AIWeighting 1000 1000 1000 3 3 3 3 3 3 3 3 3
// Spare title
Animation 120
// None
BuildingSlots 0
PopulationModifier 0
BuildingFactors 0 0 0 0 0
FactorPerWorker 0 20 0 0 0
// None
// None
// None
// None
// None
// None
RequiredBuilding Capital
// None
// None
// None
// None
CantBuildIfHave SpartaiteBarracks1
// No
// No
// No
MadeBy Spartan
// No
// No
// No
// No
// No
// No
// No
// No
// No
// No
// No
// None
// None
// No
// None
// None
NeedResLevel 0 0 0 0 0 0 0 0 0
CostToBuild 0 0 0 500 0 100 0 0 0
CostPerTurn 0 0 0 18 0 0 0 0 0
// UpgradeCost 0 0 0 0 0 250 0 0 0
// UpgradeMaintenance 0 0 0 5 0 0 0 0 0
// SellPrice 0 0 0 0 0 0 0 0 0
BuildTime 8
// MaxUpgrade 0
// UpgradeTime 0
MaxWorkers 2
OutputPerWorker 0 0 0 0 0 0 0 0 0
PercentageBonus 0 0 0 0 0 0 0 0 0
SquadScale 0
GivesGarrisons 0
Garrison P_Levy
Graphic
HiBar1.pcx
OnePerSide 1
// NavalSpeedBonus
// None
// ArmourBonusLevel
// ShotArmourBonusLevel
// DamageBonusLevel
// MoraleBonusLevel
// No
// No
Xoffset 62
// Walls
// Spare 14
// Spare 15
// Spare 16
// Spare 17
// Spare 18
// Spare 19
// Spare 20
However it does not show up in the city view screen but does show up as available to build. I also find this when I want to have a mercenary barracks in a city at the start. Any ideas?
What is the purpose of the ProxyBld text file?
here is my text file
Name SpartaiteBarracks1
NameID 83
Type SpartaiteBarracks1
Type Barracks
// None
// None
// None
// None
// None
// None
// Override
AIWeighting 1000 1000 1000 3 3 3 3 3 3 3 3 3
// Spare title
Animation 120
// None
BuildingSlots 0
PopulationModifier 0
BuildingFactors 0 0 0 0 0
FactorPerWorker 0 20 0 0 0
// None
// None
// None
// None
// None
// None
RequiredBuilding Capital
// None
// None
// None
// None
CantBuildIfHave SpartaiteBarracks1
// No
// No
// No
MadeBy Spartan
// No
// No
// No
// No
// No
// No
// No
// No
// No
// No
// No
// None
// None
// No
// None
// None
NeedResLevel 0 0 0 0 0 0 0 0 0
CostToBuild 0 0 0 500 0 100 0 0 0
CostPerTurn 0 0 0 18 0 0 0 0 0
// UpgradeCost 0 0 0 0 0 250 0 0 0
// UpgradeMaintenance 0 0 0 5 0 0 0 0 0
// SellPrice 0 0 0 0 0 0 0 0 0
BuildTime 8
// MaxUpgrade 0
// UpgradeTime 0
MaxWorkers 2
OutputPerWorker 0 0 0 0 0 0 0 0 0
PercentageBonus 0 0 0 0 0 0 0 0 0
SquadScale 0
GivesGarrisons 0
Garrison P_Levy
Graphic
HiBar1.pcx
OnePerSide 1
// NavalSpeedBonus
// None
// ArmourBonusLevel
// ShotArmourBonusLevel
// DamageBonusLevel
// MoraleBonusLevel
// No
// No
Xoffset 62
// Walls
// Spare 14
// Spare 15
// Spare 16
// Spare 17
// Spare 18
// Spare 19
// Spare 20
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IainMcNeil
- Site Admin

- Posts: 13558
- Joined: Fri Apr 01, 2005 10:19 am
