Eternal Empire Bug

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kme37158
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Eternal Empire Bug

Post by kme37158 »

Found a couple of issue with Eternal Empire.

Stoke Field 1487AD on the sales pitch but is missing from the gaem
and Verneuil 1424AD. Will not start as one side has two leaders.
keithmartinsmith
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Post by keithmartinsmith »

We have fixed these ready for version 1.6.1.
kme37158
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Post by kme37158 »

Thanks just thought I would let you know. In case you didn't good game by the way.
Hoplite1963
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Post by Hoplite1963 »

I have also noticed that once “Eternal Empire” is installed that if in the editor you look at units available for “Storm Of Arrows” that the “Arab Crusades” and Arab Later” folders show up as available. However if you then try to choose battle group images from either of these to place units on the map, that, instead of the relevant images you get a choice of these from the folder which you last looked at in the editor, regardless of the folder or module that this was from.
Brigz
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Post by Brigz »

Hoplite1963 wrote:I have also noticed that once “Eternal Empire” is installed that if in the editor you look at units available for “Storm Of Arrows” that the “Arab Crusades” and Arab Later” folders show up as available. However if you then try to choose battle group images from either of these to place units on the map, that, instead of the relevant images you get a choice of these from the folder which you last looked at in the editor, regardless of the folder or module that this was from.
I checked this out myself and Hoplite1963 is correct. The "Arab Crusades" and "Arab Later" selections do not function. This seems to be a result of installing 1.6.0 and/or EE.
kme37158
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Post by kme37158 »

You may already know but another scenario appears to be missing Laupen
JocaRamiro
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Post by JocaRamiro »

Hi.

I also encountered the Verneuil problem.

Will the game sit there until the next release? Will it be activated then?

Can you give some idea of when you expect this next release, and what will happen to the marooned game.

Note, this is not a big deal at all.
keithmartinsmith
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Post by keithmartinsmith »

Thanks to all and all the above is fixed ready for the 1.6.1 update in a couple of days.
Keith
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