Note: The Germans calling urban warfare in Stalingrad city is "Rattenkrieg" ("Rat War") and joked about capturing the kitchen but still fighting for the living room and the bedroom.
Download scenario for 1.00 version of PzC: http://www.sendspace.com/file/qul8e0
Download scenario for 1.01 version of PzC: http://www.sendspace.com/file/j525he
Start the scenario:
September 13, 1942. One turn - 4 days. 15 turns.
Acting sides:
- Wehrmacht (attacking): 6 Army of General Paulus and 2 divisions 4th tank army of General Hoth. Air support: 4th fleet Luftwaffe.
- Red Army (defends): 62 Army of General Chuikov, units of the 16th Air Force, units of the Volga Flotilla.
In the scenario, "paints a picture", which is close to real. Not only the map, but the name and approximate placement of divisions which fought in this battle.
The scenario was developed for play and for the Wehrmacht and Red Army. The game should be interesting for both sides, and the style of play for each of the sides is totally different. The scenario has been tested for both sides (including at the highest level of difficulty). I assure you, 15 turns more than enough to win even at the field marshal level.
The plot the scenario:
Wehrmacht forces broken to Stalingrad and blocked it from the north and south. 6th army of General Friedrich Paulus ordered to capture of the city. General Vasily Chuikov, the commander of 62 Army, ordered to hold Stalingrad at any cost.
The forces of the Red Army suffered heavy losses and have great difficulty with reinforcement.
The historical result of battle for Stalingrad city:
After three months of slow advance in Stalingrad City, the Germans finally reached the Volga river banks, capturing 90% of the ruined city and splitting the remaining Soviet forces into two narrow pockets. Ice floes on the Volga now prevented boats and tugs from supplying the Soviet defenders. Nevertheless, the fighting, especially on the slopes of Mamayev Kurgan and inside the factory area in the northern part of the city, continued as fiercely as ever.
Out of this game: On 19 November 1942, the Red Army unleashed Operation Uranus. Soviet troops attacked the flanks of the Wehrmacht's north and south of Stalingrad Front, broken the defense lines and encircled the 6th Army and 4th Panzer Army units. As a result of this operation about 290,000 German and Romanian soldiers, the Croatian 369th Reinforced Infantry Regiment and other volunteer subsidiary troops were surrounded.
The objectives of the sides:
The Wehrmacht:
- Great victory: capture all the key positions in Stalingrad (7 positions, including: Stalingrad Central station, factoris, important strategic positions);
- Small victory: to capture six the key positions at the end of the game.
Red Army:
- Great victory: Hold at least five key positions at the end of the game;
- Small victory: Hold 2 to 4 key positions at the end of the game.
The secondary objectives of the sides:
The Wehrmacht:
- Capture and hold Mamaev Kurgan, that will allow fire both the crossing of the Red Army (+50 prestige)
- Destroy the enemy's crossing of the Volga (+50 prestige for each crossing; max +100 prestige for both)
- Destroy at least 3 from 4 regiments of 10th Division of the NKVD (+50 prestige)
Red Army:
- Do not allow to capture the Mamaev Kurgan, so as not to allow the Germans to shoot at open sights at crossings (-50 prestige if failed)
- Do not let the Germans destroy our crossing! (-50 prestige if failed for each crossing; max -100 prestige)
- +50 prestige for destroying half of each an armored division of the Wehrmacht (14 pz, 16 pz, 24 pz). Max +150 prestige for all three.
- Destroy both air defense regiment Luftwaffe with 8.8 FlaK (+50 prestige)
- Do not let to destroy female regiment of light bombers U-2 (-50 prestige if failed)
- Do not let to destroy 3/4 regiments (or all of them) of 10th NKVD Division (-50 prestige if failed)
- Save at least 3 from 4 regiments of 10th Division of the NKVD for the first 6 turns (+50 prestige) (only in 1.01 version)
Also, about every 2nd turn of the Red Army gets bonus prestige, which at first (until about the 10th turn) increases and then decreases gradually bonus.
Reinforcements (only in 1.01 version)
Both armies regularly receive reinforcements, but the Red Army received more reinforcements.
Wehrmacht during the game receive three additional infantry regiment in a few moves after the start of the scenario and possibly a super-gun Dora (the sample of worthlessness), if the clean up the north-western part of the map of the Red Army.
Red Army receive:
- Militia regiments (conscript) are formed in areas of the city of Stalingrad;
- Stalingrad Tractor Plant produces one regiment of T-34;
- From the east to Stalingrad map will approach reinforcements, Marine Brigade (2 regiments), Guards Division (3 units), several artillery regiments, including - Katyusha.
- Closer to the middle of the game 16th Air Army receive reinforcements - the regiment of fighters, as well as the regiment of IL-2
At the same time make a point - a game for the Red Army considerably more difficult game for the Wehrmacht!
The scale of the game
1 hex - about 1 km. in diameter.
Level of government: regiment. About 50 units in the Wehrmacht and about 80 in the Red Army (remember, the troops of the Red Army suffered heavy losses earlier, and Wehrmacht unit more expirienced).
Time for a single game: approximately 2 hours (tests on fieldmarshal level show that decisive victory in the game can be achived at 11 turns for Wehrmacht or 14 turns for Red Army).
The game has been tested in multiplayer (once, in 1.00 version). Wehrmacht won at 15 turn.
Installing and running the scenario:
1. Files from the "Panzer Corps" from the archive copy to the appropriate folder with the replacement of files.
2. Files from the "Scenario" copy in a folder "My documents / My Games / Panzer Corps / Scenario" (the latter if not, you must create it).
3. Running the scenario from the main menu is "New Game" / "Scenario" / "Custom" / "Stalingrad". Then - as usual, choose a side, the difficulty, the conditions and go ahead!
Features of the scenario
In 1.00 version of the game: In general, the prestige is not enough! If playing as the Wehrmacht is possible rarely to buy new units, then playing for the Red Army for the happiness will be to restore strength only the front-line regiments.
Red Army also can`t buy units on the left bank of the Volga (while not [re]capture any of the objects of the Wehrmacht). Although to purchase of new units still not be prestige. But still...
The Army on the formation: On the east bank of the Volga are part of the 30th Guards Division (2 regiments of infantry and regiment of AA). Strength 1, so that the reinforce wherever possible, before throwing the fight.
In 1.01 version: You can`t buy new unit, You will receive a reinforcements (including new units). The number of core units is very limited and most likely you do not buy a single unit for the game. This is done intentionally to reflect the realities of that battle.
Changed the parameters of all units. Not to have to reinstall the game after this scenario, the units "tied" to the "Nationalist Spain" and "Republican Spain", also used "Free French" for USSR flags on left bank of Volga river (in the base of the company are not used, so that should be no problems). Accordingly, the flags of these countries are replaced by the flags of Germany and the USSR. Or you can use "Generic Mod Enabler" (viewtopic.php?p=250799).
The main change the units:
- Parameters Defence, Air Defence and Close Defence increased by half. This means that it will be difficult to destroy or lose for turn a fully stocked unit (of course, if it is not vulnerable)
- All Red Army infantry gets a slightly increased Close Defence parameter under the motto "There is no land behind the Volga!".
- Approximately doubled the distance of shooting all kinds of artillery.
- New units: NKVD regiments, "penal regiment," U-2 ligth bomber", RA marines. In version 1.01 - horse transport for artillerty and AA units.
- Added (or replaced), some models of units (thanks to Zombiehunter). In version 1.01 - crossing boats, conscripts.
- "River boat" (Volga Flotilla) have a good shooting range, though not very effective.
- Russian 76,2 mm cannon can switch from artillery to anti-tank mode and vice versa.
A few notes.
Playing as Wehrmacht understood. More difficult and interesting to play for the Red Army. I will give a few tips from my own experience:
1) send the replenish only to the front-line units;
2) do not move well entrenched units (say a unit of Pavlov's House was originally fortified by 9 points, and it's immediately +4 to the defense);
3) the main priority of the Red Army should be counter-battery fighting.
4) save the tanks, which were left, as they can be useful later.
5) does not give the Germans beat on your prestige (ie do not give them to perform certain tasks, reducing the prestige of the Red Army, such as not to lose the regiment Po-2).
And yes, most importantly: 6) DO NOT use the elite reinforcements, however sad it may sound. Although closer to the end of the game, perhaps you will have the opportunity.
In general, I will be happy to reviews, tips and constructive criticism. Thanks also to Rezaf and Fritz.
Enjoy the game!
And sorry for bad english
And... About this battle in Wiki: http://en.wikipedia.org/wiki/Battle_of_Stalingrad







