
However, the point is maybe it's time to do away with the old tradition of AD and artillery not be able to capture cities.
What is your opinion on this topic?
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I think everyone should be able to capture cities.Kerensky wrote:Why can an 88 changed to Anti-tank mode suddenly be enabled capture the same city? (This is a rhetorical question.)
However, the point is maybe it's time to do away with the old tradition of AD and artillery not be able to capture cities.
What is your opinion on this topic?
Exactly. I was just to post this as well (you beat me to it)soldier wrote:I think the rule makes sense. I doubt a general would send his artillery through a gap in the front alone. They provide fire support from well back on the battlefield and shouldn't be counted as front line strength.
Well, first need to know how in real life history what technically make these units different when in either of the two modes.Kerensky wrote:For those in defense of the tradition, what is your answer to how multipurpose units are able to break the rule? Not just Air Defense 88s, but say an SU-122 in artillery mode cannot capture a city, but an SU-122 in anti-tank mode suddenly can, or a StuG IV for that matter.
StuG is a great example.Kerensky wrote:For those in defense of the tradition, what is your answer to how multipurpose units are able to break the rule? Not just Air Defense 88s, but say an SU-122 in artillery mode cannot capture a city, but an SU-122 in anti-tank mode suddenly can, or a StuG IV for that matter.
Imho they shouldnt get to break the rules, whatever equipment pool you purchase them from (ie artillery AD etc) should dictate what they can do re objective hex captures, regardless of what mode they can swap into.Kerensky wrote:For those in defense of the tradition, what is your answer to how multipurpose units are able to break the rule? Not just Air Defense 88s, but say an SU-122 in artillery mode cannot capture a city, but an SU-122 in anti-tank mode suddenly can, or a StuG IV for that matter.
I understand those concerns. I don't want an unbalanced game, above all.TheGrayMouser wrote:I have visions of infantry disapearing from the game altogther, Kampgruppes of tanks backed by swarms of sturmpanzer and stug artillery racing forward , blasting the oppositionn away and capturing cities, lol
In the case of AA, which in a certain case is what I know better, our role was mainly defensive and supportive, but I'm sure it depended in the kind of mission or objectives we had. So maybe we wouldn't be in the spearhead, but if we had to secure an objective in the front line we would do it.soldier wrote:I doubt a general would send his artillery through a gap in the front alone. They provide fire support from well back on the battlefield and shouldn't be counted as front line strength.
Perhaps arty and AAA should be allowed to capture fully visible objectives, but disallowed to move into FoW under any circumstance.El_Condoro wrote:On reflection, it may be OK to allow all units to take flags. I don't think it would be good practice but if a player wants to risk the consequences, then let him. Anything towed will likely be vulnerable in its transport when it takes a flag; SP anything is notoriously lousy at close defense; and the only thing truly 'at home' in a city, which is what most flags are, is infantry. I know I'll continue to use infantry to take cities that have any chance of a counter attack. Other options, such as taking a city with an artillery unit, can be 'player beware'.
We should take that premise in the same way as we accept that a player can choose is core army and depart from the historical accuracy. This is no different.Xerkis wrote:Not that I’ve done the research, but I would venture to guess that you could count on one hand the number of times an artillery unit in all of WWII, from any country, that captured a city on its own. So if it doesn’t happen, then why would we make the rules to allow it? )