We know that we can't build a hill with code (yet), however, if a BAM contains a hill there is a way to indentify the height and place a special hill object there.
A special hill object is an object that has it's Z-AXIS (height position) in it's S3F modified especially for placement on the hill.
All of the S3F files are available in their object folders for editting. What I can do is edit these and build a special objects folder for each theater, e.g. BULGE_HILL.
Now, the code to indentify the hill is located in the AUTODOCS :
Code: Select all
//return the height of the center of a given tile, in 100ths. So 0 would be ground level, 100 the top of a 1st level hill, etc
GetTileHeight(x,y)Now, there is some code out there that I saw that relates to a "threat markers" (
I think that code would work but it's all speculation.
Merr.

