who uses auxiliary units like Recon, AT, bombers and AA?
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- Staff Sergeant - Kavallerie
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Well in later scenarios they are also useful for capping unprotected cities/airfields deep in the enemy territory. (Could also use Paratroopers for that, but at the East Coast landing you dont have any air transports)Horseman wrote:Yes I was talkign about recons...
In a different thread I've already mentioned this, the moving through zones of control/moving in stages does not seem like a worthwhile trade off to me...against the AI I'd far rather have the extra combat power of course when I up the difficulty level or start playing against a human opponent I might change my mind
8 RAD all the way. You need the movement. There are more recons available later and they are 8 RAD too (but no upgrade-discount -.-)oxford_guy wrote:BTW do people prefer the early 4 wheel recon or the 8 RAD one? I usually go for the former, as it has an intrinsic AA value and is available from the start, though the latter has slightly higher ground defense.
Actually there have been a few time i wished I had a recon to take a city then move on rather than leaving valuable combat troops a turn behind my main advance...luckily its rare enough that I'm not yet regretting my decision..the good news is I have an ongoing AAR of my 1st campaign so we'll all soon find out how bad a choice I've made!Korrigan wrote:Well in later scenarios they are also useful for capping unprotected cities/airfields deep in the enemy territory. (Could also use Paratroopers for that, but at the East Coast landing you dont have any air transports)Horseman wrote:Yes I was talkign about recons...
In a different thread I've already mentioned this, the moving through zones of control/moving in stages does not seem like a worthwhile trade off to me...against the AI I'd far rather have the extra combat power of course when I up the difficulty level or start playing against a human opponent I might change my mind
I also opted for the 4 wheeled recon, but for me it was more important to get the extra 2 movement points (even though it's wheeled vs all terrain).oxford_guy wrote:BTW do people prefer the early 4 wheel recon or the 8 RAD one? I usually go for the former, as it has an intrinsic AA value and is available from the start, though the latter has slightly higher ground defense.
However, at Barbarossa, an improved RAD appeared with the same movement points as the SDKFZ, while retaining the all terrain bonus. So I switched to it.
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- Staff Sergeant - Kavallerie
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I thought the 4 wheel had the same movement as the early 8 RAD, but will have to check...Korrigan wrote:Well in later scenarios they are also useful for capping unprotected cities/airfields deep in the enemy territory. (Could also use Paratroopers for that, but at the East Coast landing you dont have any air transports)Horseman wrote:Yes I was talkign about recons...
In a different thread I've already mentioned this, the moving through zones of control/moving in stages does not seem like a worthwhile trade off to me...against the AI I'd far rather have the extra combat power of course when I up the difficulty level or start playing against a human opponent I might change my mind
8 RAD all the way. You need the movement. There are more recons available later and they are 8 RAD too (but no upgrade-discount -.-)oxford_guy wrote:BTW do people prefer the early 4 wheel recon or the 8 RAD one? I usually go for the former, as it has an intrinsic AA value and is available from the start, though the latter has slightly higher ground defense.
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- Staff Sergeant - Kavallerie
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- Location: Oxford, UK
Or is it that the 8 RAD is "all terrain" whereas the 4 wheel has "wheeled movement" - I didn't notice that difference...oxford_guy wrote:I thought the 4 wheel had the same movement as the early 8 RAD, but will have to check...Korrigan wrote:Well in later scenarios they are also useful for capping unprotected cities/airfields deep in the enemy territory. (Could also use Paratroopers for that, but at the East Coast landing you dont have any air transports)Horseman wrote:Yes I was talkign about recons...
In a different thread I've already mentioned this, the moving through zones of control/moving in stages does not seem like a worthwhile trade off to me...against the AI I'd far rather have the extra combat power of course when I up the difficulty level or start playing against a human opponent I might change my mind
8 RAD all the way. You need the movement. There are more recons available later and they are 8 RAD too (but no upgrade-discount -.-)oxford_guy wrote:BTW do people prefer the early 4 wheel recon or the 8 RAD one? I usually go for the former, as it has an intrinsic AA value and is available from the start, though the latter has slightly higher ground defense.
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- Lance Corporal - SdKfz 222
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Not the case at sea.TigerIII wrote:Problem is they can re-supply in one turn.Grotius wrote:I keep reading that strategic bombers are great for destroying fuel and ammo, but the game doesn't tell me when I succeed in doing this. I bomb a city, and if I'm lucky, I'll "neutralize" it, which is great. Otherwise, nothing much seems to happen. Does the game give us feedback on when we decrease enemy fuel/ammo stocks? If not, could it do so? Perhaps a little "-5 ammo/-4 fuel" text blurb (like the "-4" we see now in combat) when we bomb?
So you can keep bombing all you want, its gonna make little or no differense.
Also, there are ways to use them quite effectively despite resupplies, as mentioned here.
Not to forget, bombers can paralyze an airfield, as well as blocking it's supply ability. If done at the time when enemy fighters pull back to refuel and rearm, it'll cause enemy fighters to fall from the sky without a fight.
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- Private First Class - Opel Blitz
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