
Idea for some form of corps structure.
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- Major-General - Tiger I
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Exactly.iainmcneil wrote:If we're just talking about a way to organise your list of troops I'm fine with that. If there were gameplay effects then I think this would be a step too far. Then is just becomes a task on the wish list waiting for some time to implement it
And expanding on what I ended with on my last post… Some of the other ideas – although awesome ideas and would be neat to have – I think would take the game in a completely different direction.
But honestly – a hot key to sort I think would satisfy most of us that want to group our units. You just need to rename them with the “group” that they are a part of in the first part of the new name.
And sorry about my first post – it wasn’t too clear. Mostly because I was still thinking it out after I posted it. (I tend to do that that a lot)

Naming Units
In PG , AG, PG2, users could name their units, I still don't understand, why that should be a problem in Panzer Corps ? 

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- Major-General - Tiger I
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Re: Naming Units
You can rename them in Panzer Corps (Alt-N)konzev wrote:In PG , AG, PG2, users could name their units, I still don't understand, why that should be a problem in Panzer Corps ?
We are looking for a way to better group multiple units together.
Re: Naming Units
THANKS !!!Xerkis wrote:You can rename them in Panzer Corps (Alt-N)konzev wrote:In PG , AG, PG2, users could name their units, I still don't understand, why that should be a problem in Panzer Corps ?
We are looking for a way to better group multiple units together.
I agree if we are talkin only about organizations of units (grouping units of the same division with color or any other symbol), and if there is not any effects on the gameplay.iainmcneil wrote:If we're just talking about a way to organise your list of troops I'm fine with that. If there were gameplay effects then I think this would be a step too far. Then is just becomes a task on the wish list waiting for some time to implement it
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- Major-General - Tiger I
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Well then if we want to go that way…
What does the ability to rename your units - or the unit icons facing left or facing right – or the combat animation – or the extended briefings (with voice none the less) – or awesome graphics - or many other things have to do with what you “need” to reach and capture your objectives?
Not a thing – not one thing at all.
But it makes the game have more of an enjoyable and realistic feel to it.
If a player doesn’t care to use or pay attention to any of these things that are not “needed” to win the game, then don’t use them. Other players love these kinds of things and this is exactly what gets some to buy a game that might not have done so without them.
What does the ability to rename your units - or the unit icons facing left or facing right – or the combat animation – or the extended briefings (with voice none the less) – or awesome graphics - or many other things have to do with what you “need” to reach and capture your objectives?
Not a thing – not one thing at all.
But it makes the game have more of an enjoyable and realistic feel to it.
If a player doesn’t care to use or pay attention to any of these things that are not “needed” to win the game, then don’t use them. Other players love these kinds of things and this is exactly what gets some to buy a game that might not have done so without them.
+1iainmcneil wrote:If we could add these power user features without impacting the core game at all it might be nice but they are tending to push the game in a more complex direction and there are other games that already do this such as War in the East, Decisive campaigns etc. I prefer to sopend time refining what we have and adding more content than adding complexity.