minor suggestions to a great game!

PC : Turn based WW2 goodness in the mold of Panzer General. This promises to be a true classic!

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BertHunter
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 4
Joined: Tue Jul 12, 2011 4:55 pm

minor suggestions to a great game!

Post by BertHunter »

@The Lordz Games Studio, Slitherine and Matrix Games:
Thank you for making such a great pc-game!! I didn't get so much fun out of a videogame since a long time!


Hopefully you will update PzC with more content, addons, etc for months and years!

Things I would like to see in future patches/AddOns:
# HistoricalOnlyCampaign + africa & marketGarden; Allied campaign...
# more of these great unit-pictures and historically information at the ingameLibrary!!
(library: if you have too much free-time, you could even include on optional layer over the images at the CrossSections with arrows & descriptions of what we can see inside the vehicles - that would be great :-) )


comfort additions:
#1 Sometimes a unit(Wehrmacht Infanterie) could move a few hexes more than their transport(Opel Blitz) could do - depends on terrain. It would be great to have an option to leave the transport behind(Disband only the transport, not the core unit).
--> this could be done with a red movement hex(see aircraft without fuel) and a message that plops out if you click an that red-hex:
"If moving to this position, you have to abandon the [transportUnitName]-transport of [unit-name/class].
Do you really want to disband the transporting unit and move on?
[Disband]/[Cancel]"

--> OR just with a multiple disband-message, when pushing "d":
"Do you really want to disband this unit?
[Disband all]/[Disband transport]/[Cancel]"

minor effective for: Swamp, Bocage, Hills, Fortification...
great for: ThickForest, HighMountains

#2 "Cancel"-button for Embark/Disembark with multiple options (like standing on an port-hex with a railroad on it)...
--> btw: "ESC" auto-chooses train if giving the option [naval]/[train] - instead it should 'auto-choose' [cancel] in a future patch.

#3 Mod-folder: create (a) folder(s) to place modded files in. This folder should have priority to the original data, so that you don't have to overwrite official gamedata everytime you want to play a mod.
Would be even better to have such an mod-folder and in there you could place even more mod-folders, so you can have ~50 mods at the same time.
Of course there has to be on option to turn a mod on/off, too. maybe just a txt-file called "active" in which the name of the active mod is placed Or even better an option to turn mods on/off at the GameMenue.
// added some pictures to show what I try to explain:
ImageImageImageImageImage


balance additions:
#1 AntiTank-units (exept maybe Elefant,Jagdpanther&Jagdtiger) are not really much of a threat in my opinion and do disqualifying themself to be bought into my core unit.
Please give 'stationary' AT-units (like Pak and switched 88s) the ability to defend any ground(noNaval,noAir)-unit at 1 hex around the Pak against "Hard-TargetType"-units(or just against tanks), but without adding range to this unit (much like fighters behave).
I believe it would not be overpowered, since you can always attack the AT directly or flank the protected units from one side the AT-protection cannot reach.
I am not completely sure if this should also be done to all other (selfpropelled)-AT-units, since they are more usefull than Pak.

#2 Would like to see that elite units start with at least 100(maybe 200) experience.
// btw: I really do like the idea of +1 attack and -1 defence for SE units!


minor bugs at "equipment.pzeqp":
#1 Shouldn't "Wurfrahmen 40" be all-terrain instead of beeing tracked?!
#2 Panzer IVD is available at 05.05.1940 while the SE Panzer IVD is first beeing seen at 27.05.1940 //it is the only SE unit with different availability, so I wonder if one of these dates is just a typo?
#3 Unit ID "788" and "808" does not exist // IDs are not reserved or commented out(#) - just to let you know in case you missed it :wink: ...


minor technically bugs:
#1 SaveGames: sometimes while double-clicking on an existing savefile to overwrite it, a completely new savegame will be saved instead of overwriting the existing one. No message appears (if you want to overwrite or not), it just saves as if I didn't doubleclicked on an existing savegame.
#2 If the resolution would be streched(eg: GameMenu at 16:9), it would be cool to have an option to get black borders on each side, so that the display isn't streched anymore.
(some graphiccard-drivers and monitors are capable of scaling options, but sadly not each monitor is compatible with that...)
grabbysnatch
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 243
Joined: Fri Jan 14, 2011 4:04 pm

Post by grabbysnatch »

work is already underway on an add on to include desert war and if the game is a success, which hopefully it will be, we may one day see an allied campaign
Ryben
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 281
Joined: Sun Dec 02, 2007 2:12 pm
Location: Spain

Re: minor suggestions to a great game!

Post by Ryben »

BertHunter wrote: balance additions:
#1 AntiTank-units (exept maybe Elefant,Jagdpanther&Jagdtiger) are not really much of a threat in my opinion and do disqualifying themself to be bought into my core unit
I agree. Why bother buying antitank? In most of PC scenarios you are the attacker so no need for them. Really hard to place and use against enemy. Buy a tank instead.
MarsRobert
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 110
Joined: Sun Jul 24, 2011 9:53 pm

Post by MarsRobert »

I sort of second that motion. I love this game, though I was perhaps a tad disappointed that the campaign tree doesn't send you off to North Africa for a battle or two. Crusader and Kasserine would have been awesome! :)

Also, I think the design team (if I understand them correctly) have the right idea. That is, a North Africa expansion to the current game rather than a completely new game on the subject.
Donvegardo
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 8
Joined: Thu Jul 21, 2011 1:57 pm

Post by Donvegardo »

MarsRobert wrote:
Also, I think the design team (if I understand them correctly) have the right idea. That is, a North Africa expansion to the current game rather than a completely new game on the subject.
I second that
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