Consulting niehorster´s website (http://france1940.free.fr/oob/cstt.html) you can find that the french had in Tunisia a rather significant land forces. As you all can see in this source, apart from CSTT (3 infantry divisions and 1 calvary regiment) it was another unit subordinated but rather strong called FST (Front Sud-Tunisien) that was formed by 2 infantry divisions, 1 calvary division, 1 armoured brigade, and other units. These forces had as their main role to stop a possible italian invasion launched from Tripoli military district so that was the reason for being so strong. They were stationed in southern Tunisia close to Lybian border. Right now in CEAW GS we don´t have any french unit representing these forces so that´s why I suggest to include at least a garrison unit in Mareth fortress hex (this zone was fortified). We can name this unit as FST.
On the other hand, in French Morocco there were also enough forces as to include another french garrison in Casablanca. We could name it Maroc.
Finally, there´s another thing that I would change regarding Axis Mediterranean-Irak-Persia campaign. I´m referring that sometimes I have found players with a rather gamey playing avoiding to enter in adjacent hexes to a iraqi city or resource so this way Persia wouldn´t be mobilized until they wanted to (something similar to Paris not being conquered by the germans). Axis player, using an overwhelming Luftwaffe air force, would focus in destroying remaining british and iraqi forces without entering in adjacent hexes until he is sure that can do it in a favourable position for also invading Persia with good chances of success. So apart from including the persian garrisons that it will be included in 2.01.12, I would suggest the following regarding this:
- To include an early USSR entry at war depending on the number of axis units that the axis player commit to Iraqi campaign. I have seen players that have used 5 german fighters, 4 german tactical bombers, 3 german mech units, 2-3 armoured german units, and tons of italian and german infantry units for this campaign. I wonder how USSR would be seeing these strong forces invading Irak without doing nothing. So for avoiding the gamey playing mentioned above I would vote for an increased possibility of an USSR entry at war depending on the number of units that the axis player commit to Irak so it would not make difference to enter in an adjacent hex to a city/resource but to effectively enter in iraqi territory. This would work pretty similar to the early Italy entry at war when the allied player leaves empty of allied ships the Mediterranean sea. So the more units that the axis player commit to Iraq the more possibilties that USSR enters at war.
- An automatic entry of Spain at war because of the easy axis campaing of french North Africa sounds like an excessive reward. Franco was a very conservative man so even if the germans and the itallians have conquered North Africa he would continue to be reluctant to enter at war. So I would add that the axis controls Suez Channel as a second condition for Spain entering at war.
This is so because playtest has revealed this rather easy Mediterranean - Iraqi axis campaign that could ruin in some way the game balance. Things really go on wheels for the axis in this campaign since they firstly take out North Africa taking lots of supply points for Africa. Afterwards, Spain becomes an ally (20 extra PP´s for Germany each turn) so Gibraltar can be taken easily meaning even more supply points. Then, the axis can send an overwhelming (and unrealistic) Luftwaffe forces to Africa to crush the british. And finally, the axis forces, avoiding to enter in adjacent iraqi hexes, destroy step by step the remaining british forces, entering the cities or resources when they are in good position to also take out Persia.
So I suggest the following:
1. To add 2 more french garrisons in Mareth fortress and in Casablanca.
2. Axis have to control Suez Canal as a second condition to activate Spain as an ally.
3. USSR will activate and will have a chance of joining the allies depending on the axis forces in Irak:
- A. 40% chance each turn of joining the allies if:
- Germany have 3 air units in Irak, 3 armoured/mech or 3 infantry
- Italy have 2 air units in Irak, 2 armoured/mech or 2 infantry
B. 70% chance each turn of joining the alllies if:
- Germany have 4 air units in Irak, 4 armoured/mech or 4 infantry
- Italy have 3 air units in Irak, 3 armoured/mech or 3 infantry
C. USSR will automatically join the alllies if:
- Germany have 5 air units in Irak, 5 armoured/mech or 5 infantry
- Italy have 4 air units in Irak, 4 armoured/mech or 4 infantry
We can set another limits than the ones mentioned above. So comments and votes to these suggestions are welcome.




