What I really would like to know is what kind of the gameplay differences we've between the two titles?
Is it the same engine or an upgraded one?
Thanks.
Is this based on Commander - Europe at War?
Moderators: Slitherine Core, The Lordz
Total absolutely new engine and AI, build from the bottom up.
Tim van der Moer - CEO The Lordz Games Studio

http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com

http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com
And especially we focused on making the AI, much smarter, unpredictable and tougher! And dozens of little improvements over the line, including adding the PBEM++ MP play, like in Panzer Corps
Tim van der Moer - CEO The Lordz Games Studio

http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com

http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com
Well it has more micro management than PzC. After all you've production, diplomacy and technology. I tend to move away when there's much micro management. Anyway I hope it's not much.adherbal wrote:As Tim said, new engine (and new team). But of course it is based on the gameplay of CEAW. Basically that means the "easy to play, hard to master" type of gameplay, just like PzC. Production and combat is very similar to CEAW, but technology and diplomacy are far more detailed now.
But it's a WWI title. I don't resist much to WWI titles, books or whatever. My ex-wife use to say me that she couldn't understood my obsession with WWII. I was never obsessed with WWII. She couldn't get that my obsession is WWI.

Anyway I hope to be lucky and get in one of the beta stages.