I would like to be able to use my old PC (500 MHz, 128RAM, 64Videocard) for this.
Please.
Moderators: firepowerjohan, Happycat, rkr1958, Slitherine Core




To be honest the final specs when compared to other games of this genre (HOI2, SC2), and what slitherine accustom me to. are incredibly high. Are there any chances that the code will get optimized in future patches to lower them a bit (like it happened to HOMMV)iainmcneil wrote:We're doing what we can but the game is huge so its probably going to more than that to run. We'll get final specs soon.



The graphics engine is one thing but another issue that is not to forget is the AI. No matter the frame rate, with a 500 MHz computer the AI turns would in 1942-1945 with lots of units and a big map take a relatively long time. It is not desirable to rewrite the AI and possible make the AI dumber for those with 500 MHz machines so for consistency it is better aiming at a higher specification IMO.mrdozer wrote:so theres no converter to transfer code to a newer version?
Anyway to talk to the java people to work something out?

I would not advice anyone to play the game at less then the minimum requirements.Borsook wrote:So the game's written in Java? Ok, that explains the requirements, it is not a good environment for a game. Anyway if AI calculations are part of the "problem" would it be a correct assumption one could run the game @ let's say Duron 800 mhz and just have very, very long AI turns?


I did say you can't write a good game in java, in fact everything suggests C-EaW will be a great game. it's just java is not good for performance.ijontichy wrote:Does "not good" mean bad? Plenty of decent games have been written in Java.Borsook wrote:So the game's written in Java? Ok, that explains the requirements, it is not a good environment for a game.

Depends on the type of game. It is simply wrong to say Java is bad for games. Java has support for openGL, but since CEaW is not a 3D game the cons outweighted the pros and the graphic engine was made differently.Borsook wrote:I did say you can't write a good game in java, in fact everything suggests C-EaW will be a great game. it's just java is not good for performance.ijontichy wrote:Does "not good" mean bad? Plenty of decent games have been written in Java.Borsook wrote:So the game's written in Java? Ok, that explains the requirements, it is not a good environment for a game.

Are you saying the cons of java outweigh the pros??? If so why java? BTW is there a chance we'll see things like Linux port of the game?firepowerjohan wrote:Depends on the type of game. It is simply wrong to say Java is bad for games. Java has support for openGL, but since CEaW is not a 3D game the cons outweighted the pros and the graphic engine was made differently.Borsook wrote:I did say you can't write a good game in java, in fact everything suggests C-EaW will be a great game. it's just java is not good for performance.ijontichy wrote: Does "not good" mean bad? Plenty of decent games have been written in Java.

