Scripting?

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

Post Reply
MikeAP
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 543
Joined: Fri Sep 03, 2010 3:14 pm

Scripting?

Post by MikeAP »

Can someone please explain how to script a counter attack.

Lets say Zone 1 is captured by then, then I would like the AI to counter attack with several units.

Is this possible?

Thanks
Razz1
Panzer Corps Moderator
Panzer Corps Moderator
Posts: 3308
Joined: Tue Jan 18, 2011 4:49 am
Location: USA

Post by Razz1 »

No, not possible.
Kerensky
Content Designer
Content Designer
Posts: 8624
Joined: Wed Jan 12, 2011 2:12 am

Post by Kerensky »

Yet.
MikeAP
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 543
Joined: Fri Sep 03, 2010 3:14 pm

Post by MikeAP »

Kerensky wrote:Yet.
Ok. I hope sooner, than later.

It seems that this shouldn't be the Mt Everest of Coding. I feel like its almost already in place.

Triggers should work so that they act on HEX occupation and player location (if SIDE 1 in ZONE 1 > 0, then UNIT X will MOVE/ATTACK to ZONE 1)
Rudankort
FlashBack Games
FlashBack Games
Posts: 3836
Joined: Sat Aug 21, 2010 2:23 pm
Contact:

Post by Rudankort »

You are right, it is not hard to do, although the dialogs in editor used to set up this stuff take some time to code. Anyway, this feature is on my todo list. Should really help scenario designers.
MikeAP
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 543
Joined: Fri Sep 03, 2010 3:14 pm

Post by MikeAP »

Is it possible to script automatic reinforcements?

Plans?

I'm trying to make a Market Garden scenario that simulates D+2 and D+3 allied paradrops, as well as a German counter attack.
Rudankort
FlashBack Games
FlashBack Games
Posts: 3836
Joined: Sat Aug 21, 2010 2:23 pm
Contact:

Post by Rudankort »

Another thing which is pretty high on our todo list.
Post Reply

Return to “Panzer Corps : Scenario Design”