Destroyer Question

PSP/DS/PC/MAC : WWII turn based grand strategy game

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jkile
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Destroyer Question

Post by jkile »

I just started playing Allies side w/2.0, after going thru. Axis for 5-6 days before.

It semed like just about every form of navel unit for AI Allies(when I'm Axis) could attack subs when exposed.

Now as Allies, none of my navel units can attack, only bombers?? Why?? What did I miss; I read manual on Anti-sub & Sub war, but didn't see any
restrictions for this. Is this a bug????

I'm going to give my 2-3 cents on new 2.0, after playing Allies, so I can give perspective on both sides of AI. So far, not impressed.

Also, I have noticed some unstableness in game; mostly, when loading saved game, whole game crashes to desk top; reload and load again, works
fine. Also, during game get some picel weirdness; game gets squiggly in places ans sometimes during AI turn, mini-map goes black. I have Vista home premium.
Thanks,

Marshall Ney
Peter Stauffenberg
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Post by Peter Stauffenberg »

You can only attack subs with units that have NOT moved during the turn. Therefore you need to escort your convoys and not lure in central Atlantic for subs being within range.
schwerpunkt
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Re: Destroyer Question

Post by schwerpunkt »

jkile wrote:I just started playing Allies side w/2.0, after going thru. Axis for 5-6 days before.

It semed like just about every form of navel unit for AI Allies(when I'm Axis) could attack subs when exposed.

Now as Allies, none of my navel units can attack, only bombers?? Why?? What did I miss; I read manual on Anti-sub & Sub war, but didn't see any
restrictions for this. Is this a bug????

I'm going to give my 2-3 cents on new 2.0, after playing Allies, so I can give perspective on both sides of AI. So far, not impressed.

Also, I have noticed some unstableness in game; mostly, when loading saved game, whole game crashes to desk top; reload and load again, works
fine. Also, during game get some picel weirdness; game gets squiggly in places ans sometimes during AI turn, mini-map goes black. I have Vista home premium.
Thanks,

Marshall Ney

Two things;
1) The AI cheats so it can do things that you cannot. (Best play hotseat yourself then PBEM against a human)
2) A video issue has been reported by a couple of people in the past. It can be fixed by adjusting video frequency settings -I've never had to do it myself so cant explain it in detail
jkile
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Attacking subs??

Post by jkile »

So, from what was replied, one can only attack subs if happen to be next when sub is exposed??? Wow, Seems lame.

Can someone,who knows more about freguency setting, help me more. I am not a geek, just a gamer.

For, Stauffenberg and Schwerpunkt, thanks for responses. As, I am writing this, it's sinking in what the AI did when I was Axis.

Marshall Ney
jkile
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destroyers. plus

Post by jkile »

i forgot a minute ago, can some one please explain Hotseat in more detail; like I said I'm no geek and have only stuck with AI ompetition, because back in late 90's I had a bad experience with MP and just got turned off about it.

I'll look in regular manual later, because I want to look at another game now.

Thanks in advance.
LOGAN5
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Post by LOGAN5 »

late 90s that is more than 10 years ago, might be time to give it another chance don't you think :)

anyway, i have had the graphics issue with the minimap and it only seems to happen during the AIs turn, once my turn starts it is fine. Doesn't effect the game, I have to agree that it is very annoying not to be able to attack subs that are visable, not sure why it was designed like that.
Peter Stauffenberg
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Post by Peter Stauffenberg »

LOGAN5 wrote:late 90s that is more than 10 years ago, might be time to give it another chance don't you think :)

anyway, i have had the graphics issue with the minimap and it only seems to happen during the AIs turn, once my turn starts it is fine. Doesn't effect the game, I have to agree that it is very annoying not to be able to attack subs that are visable, not sure why it was designed like that.
This is designed on purpose because it's the only way you can get the sub warfare to work properly. Besides, subs would have evaded and disappeared long before naval units would get to the area the convoy was attacked unless the escort was adjacent. Air units flew patrols so they could be in range when the subs attacked the convoy.

Just remember how it was before in vanilla CeaW. Then the Allied player could just let several DD's and other ships lurk in the central Atlantic waiting for subs to reveal themselves. Then they sent the DD's and CV's to the area and sink several subs. The subs simply had no chance whatsoever to survive. You could gang up on the subs and sink them.

So the battle of the Atlantic only were active until some time in 1941. Soon after USA joined the Allies the subs were wiped out and the Allies got all their convoys home. That meant the Allies could land in France easily in 1943 and win late 1943 or early 1944.
Peter Stauffenberg
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Post by Peter Stauffenberg »

With the current GS rules for sub attacks it means you have to ESCORT the convoys or transports to prevent them from being attacked. Those who aren't escorted can easily be attacked by subs without risking naval retaliation. Only the strategic bombers stationed in northern Canada, Greenland, Iceland and Scotland would hit the subs.

The subs can go after escorted convoys too and then the DD's can retaliate if adjacent. Allied players can also use DD's to sweep for subs by sending several of them e. g. 4-5 hexes wide in a specific direction. If they move over a sub then the sub is detected and combat occurs.

This way of dealing with sub warfare means the battle of the Atlantic lasts all the way into 1943 and convoys are constantly harassed until the Allies manage to sink enough subs to get control. So this is a much more realistic way of dealing with sub warfare.

It was not realistic at all seeing the escorts storm towards the attacking sub from all directions in the Atlantic. In the real war the escorts actually escorted the convoys instead of patrolling in certain areas and then sailing to the area where convoy attacks happened. The subs dived and got away after attacking unless escorts were nearby. Sometimes they escaped even when escorts were chasing them. It was not easy taking out subs unless you spotted them and had ships very close by.
jkile
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Subs, etc.

Post by jkile »

Stauffenberg, your explanation makes sense. A LOT of sense, thanks. It's been a long time since I played the first vanilla versions, and one of the things that turned me off was this early aspect, because I tend to play Axis more than Allies.

Can you explain why, when the AI is Allies, they start Normandy in 1942, and never follow a simuliar campaign to reality. I know 2.0 is suppose to give player choices, but the computer seems to rigid. It was so easy to keep the land craft in the Channel for rest of the game after America joins, by keeping troops on coastal hexes. Really seems lame. All one has to take Moscow & WINNER!! I choked off Russia's aid, and easy does it.

Thanks,

Marshall Ney
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