Love the ease of the online ........ a masterpiece in simplicity for an online beginner like me. The last time I played online in the PG series you had to mess about with files and so on - so in my ignorance I expected this again. It's so quick and simple that you can basically play hot-seat if you arrange to stay online ..... or have a Blackberry that bleeps when your turn e-mail arrives ....... brilliant!
One thing I'm missing is the results or records for online play - is there a table or record of this? Apologies if I have missed this in the PDF as I'm awaiting the physical shipment to read the manual properly.
Online play and results
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
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- Panzer Corps Moderator
- Posts: 2119
- Joined: Tue Jun 03, 2008 9:32 am
The good thing about PBEM++ is the way that those kinds of abuses are tracked. I'm not sure what the consequences would be, but it would affect a player's reputation at least.
Does the server track IP addresses or just user names? Not sure if it's relevant but it might be an added disincentive for cheating etc
Does the server track IP addresses or just user names? Not sure if it's relevant but it might be an added disincentive for cheating etc
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- Lance Corporal - Panzer IA
- Posts: 16
- Joined: Thu Jul 14, 2011 5:16 pm
Sry for my english, I´ll try my best.
I´m not that happy with the only(?) way to play PCorps online. My hope was, there will be some kind of semi-simultan-modus in it too. Maybe like in Frozen Synapse (completely different genre): Both players sitting in front of the game, making their moves, hitting the hourglass and the game calculates the results, displayed immediately. Still turn-based but without the laborious way of playing, sending, loading, playing, sending, loading and so on. Is there an option I did not noticed?
I´m not that happy with the only(?) way to play PCorps online. My hope was, there will be some kind of semi-simultan-modus in it too. Maybe like in Frozen Synapse (completely different genre): Both players sitting in front of the game, making their moves, hitting the hourglass and the game calculates the results, displayed immediately. Still turn-based but without the laborious way of playing, sending, loading, playing, sending, loading and so on. Is there an option I did not noticed?

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- Lance Corporal - Panzer IA
- Posts: 10
- Joined: Thu Jul 14, 2011 9:46 am
- Location: Saarbrücken
Well, if a person abandons a game, eventually the other player is allowed to CLAIM a win on it. I just can't remember the waiting period, 2 weeks or something around there.There may be stats whores who will be cheating, whining, quitting midway, etc.
I suppose a person could log on, make a second account and just feed wins off that account. But Slitherine could probably check the reg keys to make sure this isn't happening, (if they don't already). I never tried it.

Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)