1) If a unit surrenders does the unit that forced the surrender get any additional experience from it?
2) In PG the defender got prestige by killing units (as did the attacker) and also a small amoun teach turn that they weren't defeated, does this work the same in Panxer Corps? (Not the kills, I know no one gets any prestige for that!)
2 questions
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Short answer:
No and no.
Long answer:
Actually yes. If you force and enemy to surrender, you probably suppressed them beforehand. A suppressed enemy doesn't shoot back, and the experience you gain is factored into losses not sustained, which normal replacements otherwise subtract from. Think of it as NOT losing experience, that's a type of experience gain.
Prestige for balance and kills used to be in the BETA, but it was removed for balance purposes. Expect it to make a strong return once it's made to fit and work properly. (Some abusive 'feeding' tactics were coming up that had to be addressed.)
No and no.
Long answer:
Actually yes. If you force and enemy to surrender, you probably suppressed them beforehand. A suppressed enemy doesn't shoot back, and the experience you gain is factored into losses not sustained, which normal replacements otherwise subtract from. Think of it as NOT losing experience, that's a type of experience gain.
Prestige for balance and kills used to be in the BETA, but it was removed for balance purposes. Expect it to make a strong return once it's made to fit and work properly. (Some abusive 'feeding' tactics were coming up that had to be addressed.)
Thanks for takign the time for the long answerKerensky wrote:Short answer:
No and no.
Long answer:
Actually yes. If you force and enemy to surrender, you probably suppressed them beforehand. A suppressed enemy doesn't shoot back, and the experience you gain is factored into losses not sustained, which normal replacements otherwise subtract from. Think of it as NOT losing experience, that's a type of experience gain.
Prestige for balance and kills used to be in the BETA, but it was removed for balance purposes. Expect it to make a strong return once it's made to fit and work properly. (Some abusive 'feeding' tactics were coming up that had to be addressed.)

And thanks razz1 for answering too
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Good to see it might reappear. One early conclusion i am drawing from mulitplayer is that the lack of prestige from killing enemy units is causing some scenarios to turn into a case of mutual annhilation. playing a double header of Basiglieri and Da BearKerensky wrote:Short answer:
No and no.
Long answer:
Actually yes. If you force and enemy to surrender, you probably suppressed them beforehand. A suppressed enemy doesn't shoot back, and the experience you gain is factored into losses not sustained, which normal replacements otherwise subtract from. Think of it as NOT losing experience, that's a type of experience gain.
Prestige for balance and kills used to be in the BETA, but it was removed for balance purposes. Expect it to make a strong return once it's made to fit and work properly. (Some abusive 'feeding' tactics were coming up that had to be addressed.)
its about 10-12 turns in both games(out of 25), and in both our games both of our offensives have basically stalled out as neither one of us has captured an objective hex in some time. Thus minimal repairing of units and almost no new units purchased. Yet, because of how easily it is to target and destroy any sole unit you want to (combo of initiave multi attack, move shoot/shoot move) Units are dying off in an odd war of attrition. Odd because the caualties arnt spread on a broad front but by whole unit disapperaing . The unit density on the map is tiny by now and i dont see how it will go on another 14 turns
