Roads disappear in editor

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MikeAP
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Roads disappear in editor

Post by MikeAP »

I searched the forums and the manual, but didnt see it.

I place my roads. If I hit 'Generate Tiles' then my roads disappear.

Am I suppose to complete the tile design before starting roads?
Rudankort
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Post by Rudankort »

MikeAP
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Post by MikeAP »

Ah ok. Got it.

Now, what does each line represent?

EDIT

Disregard. I can figure it out when I click Generate


that is really amazing! Wow. Just load a map with the pad, and trace the roads. Amazing!
MikeAP
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Post by MikeAP »

What about bridges? Where can they be found?

Thank you
Rudankort
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Post by Rudankort »

After you get a rough version of your map with Generate Tiles command, you can make it more beautiful manually, by editing various tile layers. Bridges are in road tiles layer, railroad bridges - in railroad tiles layer. I recommend to do this as the very last step, probably even after the map was already playtested.
MikeAP
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Post by MikeAP »

Rudankort wrote:After you get a rough version of your map with Generate Tiles command, you can make it more beautiful manually, by editing various tile layers. Bridges are in road tiles layer, railroad bridges - in railroad tiles layer. I recommend to do this as the very last step, probably even after the map was already playtested.
Definitely. I'm trying to get the layout complete first, then going back to add details.

Thanks for your help. I'm sure I'll have more questions
Razz1
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Post by Razz1 »

You will find that you need to add a thick forest here or a swamp there, maybe even a mountain to block movement after play testing.

It is best to wait to add the eye candy later.
MikeAP
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Post by MikeAP »

My bridges are disappearing now. I set the road/rail through terrain features, then add a bridge tile, but when I Generate it disappears.
NickGen
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Fine tuning

Post by NickGen »

Fine tuning (placement of bridges, roads error fixs, setting up details in the forests....)
needs to be done last, it is important not to regenerate tiles after , otherwise all the work of tuning is lost.....
It would be extremely useful if we could lock some layers before regenerate the tiles.

Nick
MikeAP
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Re: Fine tuning

Post by MikeAP »

NickGen wrote:Fine tuning (placement of bridges, roads error fixs, setting up details in the forests....)
needs to be done last, it is important not to regenerate tiles after , otherwise all the work of tuning is lost.....
It would be extremely useful if we could lock some layers before regenerate the tiles.

Nick
Ah ok. That makes sense. Thanks
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