via the download only option. After playing the tutorials, and launching into a campaign, I find myself trying to figure out how to grow enough food to feed by nation. Playing Sparta (I have Troy), I have 6 cities and can only grow 8 food. I know I'm missing something here. Can someone point me in the right direction. Thanks in advance.
Dave
Just got the game.....
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- Sergeant First Class - Elite Panzer IIIL
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Hi
It's been a long time since I played Spartan for the last time, but...
1.) You have a food slide bar, if you're running short of it, give your peasants less bread or they get fat. they get angrier, though, so watch out. just for an emergency
2.) Use the market. Sell your surplusses (bricks, or copper...) and get food
3.) Locate the nearest food pruction city (corinth?) and go for it. This is war, after all
4.) keep your armies inside a city when you're not fighting, this saves you resources (they eat like hippos when they're out in the coun try)
5.) If you have already a food city, research food at the tech screen and upgrade the farms ASAP
It's been a long time since I played Spartan for the last time, but...
1.) You have a food slide bar, if you're running short of it, give your peasants less bread or they get fat. they get angrier, though, so watch out. just for an emergency
2.) Use the market. Sell your surplusses (bricks, or copper...) and get food
3.) Locate the nearest food pruction city (corinth?) and go for it. This is war, after all
4.) keep your armies inside a city when you're not fighting, this saves you resources (they eat like hippos when they're out in the coun try)
5.) If you have already a food city, research food at the tech screen and upgrade the farms ASAP
"The Art Of War: Fantasy" supporter!
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- Brigadier-General - 8.8 cm Pak 43/41
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Well, I have chronic food production problems in Spartan/GoT. It's usually a sign of a rapidly-expanding empire.
Population, or rather the lack thereof, is often the thing that holds up my food production, so let me walk you through something I recently worked out.
Production bonuses are the key.
Right, consider the large encampment of Maestra.
Population is 3. You have two building slots, but only enough population to run one farm. Unlike some buildings, farms have a base production of 0. All the food production is per-worker.
So what you do is build one farm, put all three workers on the farm, and build a Street Traders in the other slot, with no workers.
The Street Traders only costs 50 bricks, builds in 4 months, and with no workers gives you -
2 Food
2 Bricks
2 Copper
2 Wood
+5 Happiness
1 Research
and a 15% production bonus.
This means it makes the farm produce 15% more food, plus the 2 units from the market directly. When you later upgrade to Small Village, and build a Brick Maker, that will get a 15% production bonus too.
Also be aware that as you upgrade University to Library to Guilds to School, that structure will add progressively larger bonuses to happiness and production.
Population, or rather the lack thereof, is often the thing that holds up my food production, so let me walk you through something I recently worked out.
Production bonuses are the key.
Right, consider the large encampment of Maestra.
Population is 3. You have two building slots, but only enough population to run one farm. Unlike some buildings, farms have a base production of 0. All the food production is per-worker.
So what you do is build one farm, put all three workers on the farm, and build a Street Traders in the other slot, with no workers.
The Street Traders only costs 50 bricks, builds in 4 months, and with no workers gives you -
2 Food
2 Bricks
2 Copper
2 Wood
+5 Happiness
1 Research
and a 15% production bonus.
This means it makes the farm produce 15% more food, plus the 2 units from the market directly. When you later upgrade to Small Village, and build a Brick Maker, that will get a 15% production bonus too.
Also be aware that as you upgrade University to Library to Guilds to School, that structure will add progressively larger bonuses to happiness and production.