Close Defense??? and Attacks???

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Blathergut
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Close Defense??? and Attacks???

Post by Blathergut »

A couple questions:

1. (Unit A in clear/countryside - Unit B in close (say, city))

When Unit A attacks, it attacks Unit B's close defense. But does B fight back/attack A's close defense?

A tank, outside a city, attacking infantry inside a city. Does the tank suffer for this? Or does it have to be in close terrain to suffer the penalties?

Infantry in open, attacking into a city. Does the infantry suffer for going into the close terrain?


2. Do both attacker and defender attack in any given round? As in, mutual attacks? Or is it just attacker's attack and the defender defending against it?
Kerensky
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Post by Kerensky »

Think of it this way. All Combat takes place on the defender's hex(Pretend the attacking unit is placed on to the hex of the defender once combat is initiated).
For a list of terrains that result in close combat, refer to Library -> Terrain.

Mutual attacks happen in all cases, except artillery and some other ranged type encounters.
The 'L' expanded combat log should explain what is going on in detail.
Typically it'll look like this:
Attacker and Defender roll initiative.
Higher init shoots first (attack value vs defense value)
Then the lower init shoots, minus any suppression caused by higher init shot (attack value vs defense value)

Does that make sense?
Blathergut
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Post by Blathergut »

Yup. I figured something like that.
Chris1948
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Suppression

Post by Chris1948 »

The defending unit fights back without suppressed strength points or without killed and suppressed strenght points?
And a question: Sometimes the unit suffers suppressed strength points without any hits (dice rolls) in the suppression area (eg from 50 to 60). How this kind of suppression takes place?
Rudankort
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Re: Suppression

Post by Rudankort »

Chris1948 wrote:The defending unit fights back without suppressed strength points or without killed and suppressed strenght points?
And a question: Sometimes the unit suffers suppressed strength points without any hits (dice rolls) in the suppression area (eg from 50 to 60). How this kind of suppression takes place?
Each kill also generates some suppression, but this depends on defender's exp too. If defender is green, any kill scored on him will also generate 0.5 suppression. If defender is a hardened 5-star veteran, kills will not generate any additional suppression. All other units lie in between these edge cases.
jonpfl
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Post by jonpfl »

Kerensky wrote:Think of it this way. All Combat takes place on the defender's hex(Pretend the attacking unit is placed on to the hex of the defender once combat is initiated).
For a list of terrains that result in close combat, refer to Library -> Terrain.

Mutual attacks happen in all cases, except artillery and some other ranged type encounters.
The 'L' expanded combat log should explain what is going on in detail.
Typically it'll look like this:
Attacker and Defender roll initiative.
Higher init shoots first (attack value vs defense value)
Then the lower init shoots, minus any suppression caused by higher init shot (attack value vs defense value)

Does that make sense?
What does it mean when you say "Attacker and Defender roll initiative"?

Is there a random variable in the initiative determination? If an attacking unit has a 5 initiative and the defending unit has a 3 initiative, would it just be set at 2 OR is there some die roll involved?

Thx
jonpfl
CrimsonStorm
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Post by CrimsonStorm »

If you press L for the extended combat log you will see the dice roll. It can be either +0, +1 or +2 as far as I can tell. It gives units with identical initiative the chance to get the drop on the enemy.

With regards to 2nd unit returning fire it depends on the difference in the initiatives as to how much of the kills/supression takes effect before returning fire. 0 difference means both fire at full strength, whilst a difference of 7 or 8 seems to mean every kill/suppression will count before the 2nd unit fires. With a scale in between.

Thanks for the explanation Rudankort I was having difficulty trying to explain my str 13 unit totally killing/supressing a 0 star strength 14 unit.
Rood
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Re: Suppression

Post by Rood »

Rudankort wrote:Each kill also generates some suppression, but this depends on defender's exp too. If defender is green, any kill scored on him will also generate 0.5 suppression. If defender is a hardened 5-star veteran, kills will not generate any additional suppression. All other units lie in between these edge cases.
Thx for this info, made me wonder sometimes how I could have killed+surpressed more of the enemies strength than my own unit's strength.
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