Going through some old topics to answer a few questions. Some of the questions were asked by ppl that are now in the Beta testing team but it could be useful for others to read more about how the game works

Moderators: firepowerjohan, Happycat, rkr1958, Slitherine Core
seamonkey wrote:Will there be an ability to construct fortifications, improve positions, other than an inherent ability for a unit that remains stationary? If so, are there differents levels, exclusion features, and what are the combat parameters?
Well, there are first a number of different unit types and units have different combat values against other types. So A Destroyer might have Naval Combat 3 and Sub Combat 6 which means when facing a Sub it will inflict twice the damage compared to facing other naval unit.seamonkey wrote:A brief description is sufficient. Things like enhancement to soft/hard/air/artillery defensive values, reduction of occupier's attack due to restrictive maneuvering, facing or flanking attack results, supply & morale consequences, entrenchment reduction techniques, etc.
The usual!
seamonkey wrote:Thanks fpj a nice rendition. You mentioned the quality of a unit and veteran vs green status as a function of that quality, can you elaborate on that "quality effect".
For example: How do you improve quality through combat, tech upgrades, leadership connections, etc.?
How is it degraded, other than what you have previously mentioned, like the incorporation of replacements?
Commanders are unit attachments so never stand alone. Commanders can only be deployed on ground units but affect all land units (including air). They have a leadership rating which increases the max effectiveness of all units within leadership range.seamonkey wrote:Thanks again, most informative. Let's discuss leadership quality. Is it set throughout the game or does it evolve and if so how does it evolve.
How do the leadership's quality get passed on to the units under its command? What is that command structure, the limitations?
What are the leaders' combat parameters, ie. defense value, movement features, etc. Can they be changed during gameplay due to tech acquisition?
And finally, if a command unit is destroyed during gameplay can it be rejuvenated, or does another assume its place for potential creation in the build queue?
1. Research is done by buying laboratories that produce research points. You have 5 research areas so when you buy a lab it is always a "Infantry lab", "Armour lab", "Air lab", "Navy lab", "General lab" and cannot be changed. You can sell them at a small value.hgt wrote:I have two questions:
1.How is the technology tree?Could you give us more details about them and how they affect the game?
2.What is happening to non-alligned countries,like Spain,Sweden,etc.Are they in the game?
Thanks.
1.It sounds great.And these laboratoires,are they historical or they don't have names?firepowerjohan wrote:1. Research is done by buying laboratories that produce research points. You have 5 research areas so when you buy a lab it is always a "Infantry lab", "Armour lab", "Air lab", "Navy lab", "General lab" and cannot be changed. You can sell them at a small value.hgt wrote:I have two questions:
1.How is the technology tree?Could you give us more details about them and how they affect the game?
2.What is happening to non-alligned countries,like Spain,Sweden,etc.Are they in the game?
Thanks.
In every research area are 3 technologies with many levels. For example Air has
* Dog Fight
* Close Air Support
* Strategic Operations
the air labs are split into these 3 technologies each turn to give a certain progress. When progress hit a certain sum (varies for each tech) you get into the next tech level and are able to upgrade the units affected. For example
Strategic Operations L1:
Attack range +3
Land Spotting +1
Sea Spotting +1
Unit affected:
Fighter
Tactial Bomber
Strategic Bomber
This means you can upgrade any of those 3 unit types on map at anytime and it also cost some money to upgrade them. Note that some tehcs might affect just one single unit or it may affect all units (Organisation tech). Organisation technology is affecting all units and Germany has a high tech level there already in 1939 to simulate the idea that they will be better than other countries for most parts of the game.
There is also a semi-random research option, which in fact is the default setting when you start the game, that means your research is a slow steady progress but sometimes get small or big jumps by random. That means you cannot predict how many turns a certain tech level will take to get, but during the course of 5 years these things will pretty much even out.
Furthermore, there are focus points that every country gets stored every 6 months that can be used to set focus in a a rsearch area towards a certain technology. This means if you set focus on Dog Fight, you will have a higher % of the lab progress going toward it than the other 2 technologies in Air Research Area. Apparently, every research area can have a focus and its default value is "Balanced" which means with 3 techs they get 33.33% each. Setting a focus means 50-25-25.
2. Yes indeed, they are in the game!
You can invade neutral countries unless they are supportive of you already. So for example, Axis cannot invade Switzerland because they are pro-axis while Allies can. Likewise, Allies cannot invade Iraq since they are pro-allied, but Axis can. Most other countries are totally neutral so can be attacked by either side.