I'm sure you already know this but the unit icon of the 7.5cm Lefk is actually the ubiqutious 10.5cm Lefh.
The 7.5cm Lefk was a archaic left-over from WW1 but still used in the early phases of WW2, it looks much different then the Lefh10.5 It would be cool if in a future update this unit icon could be amended.
Also I really mis a horse transport option for all towed weapons (or even infantry division) what about bycicles), in reality a large part of the German Wehrmacht was dependent on horse transport. I feel this could add real depth to the game (no fuel consumption, winter conditions etc.) Especially in the later stages (Normandy) when (perhaps if the game is well balanced) prestige (or even unit availability) might become a really limiting factor, it would be good to still be able to have less expensive artillery with cheap horse transport).
In PG I always had the best of the best units whenever they became available 17k18 (etc.) but I would love to only be able to have some "liberated" russian artillery with horse transports later in normandy, just like the real situation. PG always felt a bit fake when you got further on in the game, if you played good (and afte a learning curve I guess most of us did) you ended up with all elite units.
It would be cool if PanzerCorps woudl be better balanced to keep reflecting the actual situation, not just in 1939 but all through the game.
7.5cm Lefk, unit symbol is actually a 10.5 Lefh, and horses!
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TheGrayMouser
- Field Marshal - Me 410A

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Vasquez wrote:Yepp. I miss the horse transport as well.
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Hmm, not to say your wrong, but are you sure that horse transport was available in the original PG AG games?
I know that PG 2 featured wagons and that many MODS added horse xport but....
That being said, It would be nice to have (everyone likes horses)
I can't remember in the original blockbuster PG, however yes it was for sure in PG2. It was a great concept for a game-play mechanic. But was not very realistic. The fact is, horse drawn units were far more work intensive and required far more fuel (yes that's right) than regular vehicles.

Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)






