I am, since good old panzer general 3d, a big fan of this game-types. To mention it at first, you did a very good job on panzer corps. The feeling of panzer general returns, polished with many great, new features ( I just love replacements and weather features).
But there are some things, is miss and I would like to hear, if it is realistic, that they are implemented in patches, or later addons or why they are left out (if you don't mind to answer
1.) like mentioned in some other posts, units can face (and flexible change) into 2 differnt positions - left an right. Is it possible to add the corresponding positions for the other 4 hexes / positions? I think it realy imporves the "feeling" if the fighting units face eacher other and don't fire into different directions, e.g.
2.) Overrun - Tactics. In old features, a tank could do an overrun attack. Enemies that were to injured/low could be busted away, without resistance (first part) and with the abbility to continue the moving and attacking again, of the corresponding unit. While the first part is still possible (though I didn't get the exact mechanics
3.) Is miss the old horse- wagons for atillery and stuff. On the one hand, horse transports were realy in use, due to a lack of "modern" supply, especially at the beginning of the war. So these unit/feature would be an realistic implementation or addition. E.g. atillery and others can't move further as 1 hex without a mount. The cheapest mount is horse, then truck etc. Horse mounts can move 3 hexes and are buy far the cheapest mounts. They can be purchased normally throughout the whole war and in the beginning, all units not bought by the player himselve are equipped with this horse mount (and so needs to be upgraded) together with most enemy units in the earlier campaign missions.
On the other hand, besides ralism
4.) I did not find an overview over your campaign statistics, like it was in the old pg. Going into detail, a statitic over unit lost (maybe bought, too) and units killed throughout the whole campaign and some information over which scenario with which results have been played in the campaign up to now. I there a chance this is implementd in future, or did i just failed in finding this?
5.) Balance. Up to know, I found the game to be overly "okay" balanced. Is there to possibility to change the balance (unit values, maybe even poisitions and and amounts in the campaign) with further patches? And where could people post their opinion on that maters? E.g. the belgian infantery in the low lands (as mentioned in onther thread) could need some tweaking. Or the relative power of submarines (e.g. in the norwegian scenario - an why do the english forces have the same amounts of submarines then the german?) may be a little over the top, with the 50% evade. Maybe make it 75 % on big ships, 50% on planes and 25 on destroyers, therefore even higher attack values, lower defend values.
6.) Will future patches or addons change the old (german) campaigns? E.g. besides adding new features, adding new scenarios to the campaign (early spain, for a nostalgic pg player, or africa), balancing, repositioning units etc. I would really appreciate that, I mostly think that a longer campaign is a better one, if the single scenarios have a certain quality. I just love the big old custom campaigns with their many, many cenarios. You could take the communities help here and implement the best custom made scenarios over time .... On the other hand, for people who dont like that long campaigns, you could add a option then, whether to start the "short" or the expanded campaigns...
Best regards and thanks for your time in advance
Ranta



