Initial comments (feel free to dump yours in here too I gues

PC : Turn based WW2 goodness in the mold of Panzer General. This promises to be a true classic!

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patriot14
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Post by patriot14 »

Haven't had the chance to play since I downloaded, but I plan for 4-5 hours tonight! That being said, I have spent the last 3 weeks "training" for this event by playing the old PG originally released for the playstation. I find this a lot easier to use than on the PC, and just as addicting. This play brought back a great addition that I would love to see in an update or newer version in this series; pop-up combat. I know many people didn't and wouldn't like it, but it really adds a sense of suspense to an encounter. For those that don’t remember, once you commit to attack, two little circles come up on the screen with profiles of the attacker and attacked, and the game presents some animation that shows there is some confrontation. Tanks lined in a row blasting a cornered FLAK that explodes as it is wiped off the map. Most pieces looked different and reacted different with all appropriate sound. If it was on the old ps, I would imagine it could be replicated on the PC. Oh, and don’t be afraid to replicate all the 5-star series games including Allied General and People’s General!!
Pandemic
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Post by Pandemic »

Playing as difficulty Field Marshal in my campaign, I got:

Decisive in Poland
Minor in Norway
Decisive in Low Countries (last turn)
Minor in France (last turn so I was 1 turn away from losing)
Decisive in Balkans (last turn)
Decisive in Russia (last turn)
Decisive in Kiev (only one where I did this 6 turns early)

and am currrently On Moscow.

While I have lost only 2 core units I got some real shocks. France was really hard; I got so held up at the start. Russia first scenario was amazing; the AI counter attacked me with 7 or 8 aircraft and 5 tanks in my weak spot. I got really lucky and only lost 1 unit there; so so close to another 3.
I've had to spend a huge amount of resources on fighters - 7 out of my 28 units are fighters, and keeping them repaired is a fortune, I cant even think about upgrading them!
I am really struggling with prestige; I am 4 core unit slots spare with a number of my units not fully upgraded. I have only just been able to afford to elite top up (past 10) my fighters and artillery in my current scenario.
Because of the low prestige of my troops after Decisive in first Russia I didnt go for the early Moscow scenario; many of my troops were not even repaired and my prestige was 0.

Much, much harder than the original panzer general - which is awesome - the AI is a lot better on Field Marshal level than in old PG; for the first time I am having serious doubts that I will defeat Russia in 1941.

Remember the old PG where you could have all your tank units as 15 strength Tiger II's? No chance of this anymore :)


- and not a single bug that I have noticed so far or any crashes. Now thats well tested; just goes to show the wait for extra polish was worth it.
Hammer4000
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Library of Units?

Post by Hammer4000 »

I have noticed on some pics awhile back, WAY before this game was out, it had pics of certain units, for example a ship, and had all the info broken down about it. Well when i'm looking at the library in the game there's still only a limited amount of info, same like it was on the Beta version, is this libary soon to be completed.
ahsgas
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Post by ahsgas »

Hey guys!

First of all i have to say thanks to all the devs! The game is really fun and catches the PG feeling.
I have just played through Poland ,Norway and Low Countries on medium difficulty and now i just want to give u guys some feedback from my point of view.

What i like:

- cool graphics style (now ships really look dangerous not like in PG), nice sounds and animations
- the railway system, because now there are no units left behind the front that never come back to the action
- difficulty level is truly hard in comparison to PG and KI is way better
- u got to hold out one more round after u took all victory hexes ( creates more tension)
- medals and heroes for units (just gives the PG some more new elements so Panzer Corps is not just a copy of PG with new graphics)
- elite units

What i don't like / where i have questions:

- artillery seems to be very weak, even with a german 150 mm sFH i mostly do not more than 1 or 2 strength points damage to soft targets
i really would like to see artillery more powerful

- the same goes for the stukas, i don't know if it just feels so weak or if it is weaker than in PG

- if i drive a recon unit into an empty city and do not deselect it and drive on to the next spot the city is not captured
it would be really nice if the city is captured automatically if it is possible

- in france i noticed that the battle predictions are very very often not accurate and the outcomes are very often better for the french side
i dont know if this was just a series of unlucky moves by me but it was a bit annoying^^

- if you use a strategic bomber on a city it would be nice to get a message how much ammo/fuel/prestige has been destroyed
but this is just an idea. if the game is trying to be really realistic then it is correct how it is now because by bombarding a city u won't see the exact damage done by the bombs.

- the upgrade costs are a bit confusing to me. if i upgrade a pz38(t) to a Pz IIIf the costs are very low and i do not have to pay the full price of the tank, but when i upgrade to a pzIV the costs are very high. this is just one example. maybe u wanted it to be this way but i think that there maybe could be some tweaking if u got some time for it.
also the costs for the panzerjäger 1 are very high compared to the costs in PG ( i remember something like 24 prestige points in PG and about 200 in Panzer Corps)


So these are my first thoughts of the game. All critics are on a very high level and are not all that important.
I have spent the money for the game with joy which does not happen very often. I like to support good dev teams that develop games i like! ;-)
Carry on your good work and i will buy the next game of you!

Greetings from Germany(or should i better say France^^)!
Rudankort
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Post by Rudankort »

Hi ahsgas, thanks for feedback and some kind words. :) To answer your questions,
ahsgas wrote: - artillery seems to be very weak, even with a german 150 mm sFH i mostly do not more than 1 or 2 strength points damage to soft targets
i really would like to see artillery more powerful
Most damage done by artillery goes in the form of suppression. Maybe you noticed that after arty bombardment strength plate of the enemy goes yello or red? This indicates suppression, exact amount can be seen in the UI sidebar.
ahsgas wrote: - the same goes for the stukas, i don't know if it just feels so weak or if it is weaker than in PG
Stukas are good against guns and trucks, a bit less effective against armored vehicles, and rather ineffective against big masses of men (infantry units). Can you give exact results you are getting against different units which you think are wrong?
ahsgas wrote: - if i drive a recon unit into an empty city and do not deselect it and drive on to the next spot the city is not captured
it would be really nice if the city is captured automatically if it is possible
Yes, agreed.
ahsgas wrote: - in france i noticed that the battle predictions are very very often not accurate and the outcomes are very often better for the french side
i dont know if this was just a series of unlucky moves by me but it was a bit annoying^^
You can press L key after combat to see why exactly it was resolved this way. It should give some idea what went wrong. If you see anything in the log which you think is not right, post it here and we'll check it out.
ahsgas wrote: - if you use a strategic bomber on a city it would be nice to get a message how much ammo/fuel/prestige has been destroyed
but this is just an idea. if the game is trying to be really realistic then it is correct how it is now because by bombarding a city u won't see the exact damage done by the bombs.
We were a bit concerned that showing all damage done (kills, fuel, ammo, maybe long-term suppression too) would clutter the screen too much.
ahsgas wrote: - the upgrade costs are a bit confusing to me. if i upgrade a pz38(t) to a Pz IIIf the costs are very low and i do not have to pay the full price of the tank, but when i upgrade to a pzIV the costs are very high. this is just one example. maybe u wanted it to be this way but i think that there maybe could be some tweaking if u got some time for it.
In general, the principle is, if you upgrade within the same series (e. g. PzIII to another PzIII) you get a discount, but a brand new tank costs full price. Now if upgrade from Pz38(t) to PzIIIF is discounted, this sounds like a bug.
ahsgas wrote: also the costs for the panzerjäger 1 are very high compared to the costs in PG ( i remember something like 24 prestige points in PG and about 200 in Panzer Corps)
Well, in PzC PanzerJager is a pretty useful unit, unlike PG where it was good for mop up work mostly. Compare it with PzI (which costs 100).
ElIndio
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Post by ElIndio »

Early thoughts from me, as someone who is more of an RTS player, as opposed to turn based (albeit I may be a convert now :wink: ).

Very impressed with the game so far, although I have as of yet only played 3 of the tutorials. However, I think you guys have absolutely nailed the interface making it very easy to "pick up and play" but clearly there is a lot of tactical depth involved. Certainly when you compare this game to say something Hearts of Iron whereby you can be overwhelmed with micromanagement.

I'm playing this on an Alienware M17X, which on a spec side is massive overkill for the game but it looks great at 1920 x 1200 resolution, graphics are neat and perfectly functional, likewise the sound is suitable and perfectly adequate, which adds to the immersion.

Also credit for releasing a game that (at least for me so far) is perfectly stable and has no obvious bugs. I think you put a lot of rushed triple AAA titles to shame here (Shogun 2 anybody... :wink: ).

I think I will get many hours enjoyment from Panzer Corps and it looks like you have plenty of scope for DLC i.e. N.Africa, as has been mooted. I also think a Pacific Theatre version on the Panzer Corp engine would be awesome, playing maps like Iwo Jima and Okinawa etc would be brilliant. In the meantime, I look forward to storming Moscow with my Panzer Divisions over the coming weeks.... :twisted:
bugspray
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Post by bugspray »

Is it my pc or do the units not turn (tanks) when they move to a location so if you let them go south and there faced east they move down while facing east (if that makes sense).
A bit dissapointing too to see the trailer beign used as the opening credits. And where are the American, Russian campaigns. And no cutscene per campaign either or change of theater ..... sigh :(
lordzimoa
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Post by lordzimoa »

Africa, Allied, Pacific, give us some time... I tell you this series will expand and to be honest the quality of the game could only been possible, as we right from the start decided to give each Theatre of War and side some proper attention and love.

E.g. the AI for a Pacific game will need a complete update, trying to do all at once would have mean more content, pure for more content. More is less sometimes. Just enjoy PzC Wehrmacht and give us some time to build out this series properly and with quality. The Allied campaign branch will be totally different compared to the Axis...
WabeWalker
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Post by WabeWalker »

lordzimoa wrote:Africa, Allied, Pacific, give us some time... I tell you this series will expand and to be honest the quality of the game could only been possible, as we right from the start decided to give each Theatre of War and side some proper attention and love.

E.g. the AI for a Pacific game will need a complete update, trying to do all at once would have mean more content, pure for more content. More is less sometimes. Just enjoy PzC Wehrmacht and give us some time to build out this series properly and with quality. The Allied campaign branch will be totally different compared to the Axis...
Please keep it in mind that Pacific General was not a good game.
blastpop
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Post by blastpop »

It seems to me that this system will work for European battles and wars. I feel that the Pacific being so different may not work as well systemically. Flesh out the system fully where the game is strong and then with the fullness of time maybe there will be a design solution so you don't end up with a "Pacific General" flop.
lordzimoa
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Post by lordzimoa »

I just stated that Pacific will need another AI and design approach, so I think we agree.
TheGrayMouser
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Post by TheGrayMouser »

Ha ha, i always felt that Pac General was a flop, not because of the gameply per se , but because of the horrible GUI they introduced and the eysore colour pallete they used .
soldier
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Post by soldier »

I like the game a lot so far, great intro, looks professionally done and plenty of options for modding is excellent. From what i can tell so far your a lot more likely to take casualties from combat (especially infantry) in this game as compared to PG, where your first attack often smacked an enemy into retreat. The campaign appears to be much more difficult in replacing those losses and the AI seems much improved. I'm a bit surprised by the ability to move and fire towed artillery and think the old PG method opens up more interesting tactical situations and this respect (can this element of the game be modded ? ). Also think those gerbigsjagers walk a bit too easily through mountain ranges (3 hexes in one turn :shock: ).
I would like to say a big thanks to Rudankort and all the other developers at slitherine and Lords for bringing back one my favourite war games into the modern era
:D
TheGrayMouser
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Post by TheGrayMouser »

hey Soldier, I believe one of the data files gives you the ability to revert back to the old PG game mechanics (at least some of them)

I looked at it quickly last nite and from memory yu can
*change how units replenish losses bewteen battles in the campaign (currentlly you have to use earned pestige to repair between, unlike the original)
* i am pretty sure I saw a tag line regarding firing and moving , i believe if you change the switch, a unit , once they shoot cant move, again like the original which will effect towed artillery in the way you posted.

there were many other lines as well.
Kissaki
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Post by Kissaki »

TheGrayMouser wrote:Ha ha, i always felt that Pac General was a flop, not because of the gameply per se , but because of the horrible GUI they introduced and the eysore colour pallete they used .
I didn't play Pacific General for long, either. The annoyance that I remember most clearly, though, is the fact that there was a slight risk to lose an entire squadron of aircraft on landing attempts on aircraft carriers. Not a chance to lose a certain amount of strength from that squadron, no: the entire squadron either lands safely, or the entire squadron crashes and perishes.


But as for Panzer Corps, it brings me right back to the joy of the original Panzer General. I love most of the changes, I only have two items on my "wish list" so far:

1. A more complete library section.
2. Earning prestige - as it is, you earn prestige only upon capturing enemy towns and airports. In PG, you also gained prestige by killing the enemy. While I agree that annihilating a group of partisans shouldn't make high command raise an eyebrow, I wish at least certain key units were worth some prestige. Capital ships and bunker complexes, for example, and perhaps a minute amount for enemy units in general. Whereas eg. shooting down one squadron of enemy bombers might not be enough for high command to give you that tank you always wanted, shooting down a whole bunch of them should accumulate a little goodwill. So this is perhaps the one issue where I like PG more.
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Post by Kerensky »

For a while during the BETA, there were prestige awards for damaging and killing units. Unfortunately it turned out to be quite a hassle to balance properly. It's definitely something possible, but it would require some very robust balancing measures, including changing the price of units, prestige given to the player during the campaign, but also how much units are worth. Killing a PZ IV worth as much as King Tiger....

It's all very closely linked, and difficult to balance properly.
ElIndio
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Post by ElIndio »

Just finished training mission 4 and actually got held to a marginal victory on that one, pretty tough! :shock: The AI was so dug in on the last 2 cities causing me massive casualties taking them :shock:

& this will be two nights in a row where Panzer Corps has kept me up till around 1 a.m. You guys really should have shipped this with a health warning, as in the game is detrimental to your sleep and keeping the girlfriend happy... :lol:

The game is great though and all thoughts of a Pacific Campaign are on the backburner but what potential you have with the engine..!! :wink:
b52pilot1
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Post by b52pilot1 »

I agree with everyone else...this is a great game, especially if you are a long-time Panzer General player. I only have one critique that I have not seen posted yet. I wish there were another level for zoom in/out. The current options are either too close or too far away for my tastes. Is it possible add a third level of zoom in/out that is in between the two current zoom levels?

Thanks, and once again, great game!
htuna
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Post by htuna »

Really enjoying the game.. Great interface.. lots of fun and Challenging.. Beer and Pretzels at it's best... One request though.. an option, to just play all scenarios in the campaign... feel cheated, when just because you can't score a decisive victory every time, that you have to miss out on something like Operation Sea Lion..

Yeah, I know I can play the scenario separately, but the big attraction with this game, like the old Steel Panthers, is part of your fun is nurturing you units upgrading and such as the campaign goes on..

Again, great job on this game... Now please re-do Steel Panthers!!!
soldier
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Post by soldier »

Agree with the last 2 posts.
I also felt the zoom level was either too close or too far away, just a personal preference. Hopefully some options in between the current levels could one day be patched in.
I also love steel panthers and hope for a remake one day but it would be a massive undertaking.
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