Super units, and odd stats

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Jajusha
Lance Corporal - SdKfz 222
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Super units, and odd stats

Post by Jajusha »

Ok, Low Countries, playing in the middle difficulty, the 33rd Chass. Ardeen trounces a panzer III on a 7-1 battle, and makes any combat against them incredibly one sided (only have panzers advancing there). All movement on that road halts until i either bring a tac. bomber or some artilery.

Inspecting this lone infantry that can demolish panzers, i see the following stats:
Soft Attack: 5
Hard Attack: 6
Ground defense: 8
Experience: 23
(Entrenchment level: 4)

Screenshot bellow:
Image

Then it hit me, they are truly a Belgium super-humans infantry division.
Look at the stats of my Elite Grenadiers in the same map(just about my best infantry division):
Soft Attack: 6
Hard Attack: 3
Ground Defense: 7
Experience: 91
(Entrenchment level: 3)

Screenshot bellow:
Image

This random Belgium infantry has double the hard attack, 1 extra point of ground defense, all that for 1 less point of Soft Attack.

Thing that bugs me more, is that their anti-tank power is right there close to a Panzer IVD.
Panzer IVD:
Soft Attack: 8
Hard Attack: 7
Ground Defense: 6

Is this infantry division working as intended, or are their stats inflated for some reason?
bap66
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Post by bap66 »

I suppose that this unit is working as intended. I think the INF is placed in a key position to hold tank attack. I've killed it with bomber and INF.
Jajusha
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Post by Jajusha »

bap66 wrote:I suppose that this unit is working as intended. I think the INF is placed in a key position to hold tank attack. I've killed it with bomber and INF.
Yes, its parked just in the middle of the only road, but if the purpose is to make a roadblock, i think i would prefer to have an AT gun + infantry division there instead.
Kaiser
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Re: Super units, and odd stats

Post by Kaiser »

Jajusha wrote:Ok, Low Countries, playing in the middle difficulty, the 33rd Chass. Ardeen trounces a panzer III on a 7-1 battle, and makes any combat against them incredibly one sided (only have panzers advancing there). All movement on that road halts until i either bring a tac. bomber or some artilery.
Same scenario and level, a lone super-dingo kicks the crap out of 3 panzers...
viewtopic.php?t=26009
Jajusha
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 21
Joined: Fri Aug 06, 2010 7:36 pm

Re: Super units, and odd stats

Post by Jajusha »

Kaiser wrote:
Jajusha wrote:Ok, Low Countries, playing in the middle difficulty, the 33rd Chass. Ardeen trounces a panzer III on a 7-1 battle, and makes any combat against them incredibly one sided (only have panzers advancing there). All movement on that road halts until i either bring a tac. bomber or some artilery.
Same scenario and level, a lone super-dingo kicks the crap out of 3 panzers...
viewtopic.php?t=26009
Can you check its stats?
Akaoz
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Post by Akaoz »

Image

Looks to me like some sort of special infantry... With lots of AT guns, MGs and mortars.

And according to wikipedia it's an Elite unit designed specifically to stop a German attack in Belgium. :-p

http://en.wikipedia.org/wiki/Ardennes_Chasseur_Regiment

So yeah, they are indeed a super unit.
lordzimoa
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Post by lordzimoa »

That is correct, it was especially created to repulse Germans coming through the Ardennes and have some special stats
Jajusha
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Post by Jajusha »

lordzimoa wrote:That is correct, it was especially created to repulse Germans coming through the Ardennes and have some special stats
Ah, thanks for the confirmation? Perhaps granting them an alternate sprite, much like the "Elite" german units? (slightly darker sprite per example) Or having an AT support gun in the sprite. They really are a beast of a unit with 6 Hard attack.
TheGrayMouser
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Post by TheGrayMouser »

Hmm, would it not have been better to simply give the Chasseurs a higher entrenchment value/more experiance than to equip it with imaginary hard attack values?

What will happen in a mp game where that unit is available for the dates the sceanrio is in , a player could buy as many as he wants/can afford

Not a big deal but somewhat surprised.
berndN
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Post by berndN »

Checking one of the data files I believe that this "special" units are not available for normal MP games. But this is just a guess from me :D
TheGrayMouser
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Post by TheGrayMouser »

berndN wrote:Checking one of the data files I believe that this "special" units are not available for normal MP games. But this is just a guess from me :D

Ah nice, I wonder then If we can create special units for scenarios, maybe units that cant reinforce or are not purchasable to highlight their uniquness;)
Kerensky
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Post by Kerensky »

I've give you guys a hint. See our CEO posting here? Do you see his name?
Copyright ©2006-2011, The Lordz Games Studio. All Rights Reserved in the Netherlands and throughout the world.

:wink: :wink:
Kerensky
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Post by Kerensky »

berndN wrote:Checking one of the data files I believe that this "special" units are not available for normal MP games. But this is just a guess from me :D
Actually no, this unit is available for purchase in the multiplayer or hotseat version of Low Countries.
Jajusha
Lance Corporal - SdKfz 222
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Post by Jajusha »

Kerensky wrote:I've give you guys a hint. See our CEO posting here? Do you see his name?
Copyright ©2006-2011, The Lordz Games Studio. All Rights Reserved in the Netherlands and throughout the world.

:wink: :wink:
Ha, get it :wink:
Rudankort
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Post by Rudankort »

TheGrayMouser wrote:Ah nice, I wonder then If we can create special units for scenarios, maybe units that cant reinforce or are not purchasable to highlight their uniquness;)
There are special attributes "nopurchase", "noupgrade" and "noreplace" which you can use to create unique units.
Iscaran
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Post by Iscaran »

Another factor in that battle outcome would be it is forested area. Therefore I think close defense values are used for the units in combat.

I suppose the early tanks have 1 or 2 close defense while the infantry probably has 4.
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