ALT+NMikeAP wrote:I'd like a way to re-name or custom-name units.
Page 33 list all the hotkeys.
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
The ones I found offer pretty generic advice and descriptions: infantry are humanoid, like to be in trenches and dont like armour driving over them...etc..WabeWalker wrote:I also was wondering if Pioneers bypass entrenchment. I only knew about this because I played PG - but that was a long time ago?
Are there unit descriptions that I'm not aware of?
Was that polish cavalry the one in the first campaign map - Poland - just south of Kalisz? If it is, the i believe its heavily entrenched, and the poor Panzer 38 (1935 model) has some troubles facing it. Mind you, the cavalry is also in forest, and while you can attack from open terrain, what matters is the terrain the defender is in.PatrickStar wrote:I´m playing the first campaign (1939-45), have successfully accomplished Polen and Norway - but i´m only playing on the middle level of difficulty and it´s much more harder to win as in Panzer General. It´s truly a challenge, but i´ve seen, that the balancing isn´t always the best. (for example a polish cavalry defeated a PZ 38 in open terrain)
Edit: I found a discrepancy. When you upgrade for example your Panzer 2 to a Panzer IVD, you pay the same price as you upgrade from an Panzer 3. Is this circumstance projected? Shouldn´t it be much cheaper when you upgrade from a newer vehicle?
Ok - that sounds logical.On upgrades, i noticed it too, but in the end, this model makes sense. This kind of games normaly suffer from one thing, the reload sindrome.
Yeah - exactly. But i didn´t drive into the forrest with the tanks respectively the cav was also on free terrain and not in the forrest. Thats the reason why i´m wondering.Was that polish cavalry the one in the first campaign map - Poland - just south of Kalisz?
If you encounter any more strange combat outcomes, use L hotkey to see what exactly is wrong there. Maybe that cavalry just got extremely lucky, this can happen, it is war.PatrickStar wrote: Yeah - exactly. But i didn´t drive into the forrest with the tanks respectively the cav was also on free terrain and not in the forrest. Thats the reason why i´m wondering.
If you are talking about paratroopers, click the "Embark/Disembark" button and you should be able to disembark anywhere within 1 hex radius from your plane.PatrickStar wrote: Just one more thing: Sometimes i´m not able to drop off an airplane. I´ve to click outside the airplane radius, then i can click on a ground unit.
Thx for the tip!If you encounter any more strange combat outcomes, use L hotkey to see what exactly is wrong there. Maybe that cavalry just got extremely lucky, this can happen, it is war.
No, i´m talking about normal bombers or fighters. If i click on my Me109, sometimes i´m not able to unclick it. (sorry for the poor instruction - english isn´t my first languageIf you are talking about paratroopers, click the "Embark/Disembark" button and you should be able to disembark anywhere within 1 hex radius from your plane.
Cannot you just right-click any empty hex to unselect the unit?PatrickStar wrote: No, i´m talking about normal bombers or fighters. If i click on my Me109, sometimes i´m not able to unclick it. (sorry for the poor instruction - english isn´t my first language). The only way, that i can choose after the Me109 an other unit (land or air) is to click out of the airplane´s range. It sounds crazy i know, but i notice this 4-5 times.^^
Tutorial explains this.Kaiser wrote: I agree with some other comments, if you're new, how would you know what different infantry units are for?
Ground recon units should be pretty good actually, their spotting range is well suited for the size of maps in PzC. What spotting range would you prefer for them? As for air - yes, their recon power is limited.Kaiser wrote: I don't like the poor spotting from the air - no air recon in this war i guess. Even ground recon units have poor spotting. Don't like it.
Some victory conditions are pretty complex, so they are shown only when you play a given scenario.Kaiser wrote: I'd like to see a better campaign tree with turns required for a desisive victory.
Yes, medals are just for fun. They are given when you reach a certain number of kills (much like in real life).Kaiser wrote: What are the medals for, just fun? I guess they don't really do anything for you. what do you have to do for one?
Yes.Kaiser wrote: Are the 'elite' units, the SS units without the name? I'm guessing you left out the name SS in this game?
If it is a victory hex, yes.Kaiser wrote: Does bombing an enemy city still reduce their prestige?