AI behaviour explanations

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El_Condoro
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AI behaviour explanations

Post by El_Condoro »

In the Editor each unit can be given an AI behaviour:
  • Default
    Attacker
    Defender
    Hold (Passive)
    Hold (Active)
Can someone explain how these work, please?

For example, a unit placed in a city; how will its behaviour vary from Default, Defender, Hold (Passive) and Hold (Active)?
mllange
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Senior Corporal - Destroyer
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Post by mllange »

And as a follow-up question, can you script the AI behavior so it will change to another based on an event of some type during the course of the scenario?
Razz1
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Post by Razz1 »

mllange wrote:And as a follow-up question, can you script the AI behavior so it will change to another based on an event of some type during the course of the scenario?
Not as far as I can see, but it will come along..
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