The little Stug that could...

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bobk
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
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The little Stug that could...

Post by bobk »

I present a mystery from PG days that will be solved in this fourm (probably by Keresky).
The humble Stug has a range of 1, unlike infantry's of 0, but you have to be in adjacent hex to fire. But I have never gotten return fire, even though a unit is adjacent. What happens on the next turn? Can you please explain the concept of range 1? Sounds like it could be useful for helicoptors, or planes with missles in future expansions. :wink:
Kerensky
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Post by Kerensky »

It's an artillery piece.

150mm range 3, 75m range 2, StuG, range 1.
bobk
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 282
Joined: Fri Nov 20, 2009 8:26 pm

Post by bobk »

Sorry I dropped the N in your name, that doesn`t exactly answer the question though. Range 1 and 0 both shoot from adjacent hexes. Does the Stug get a "standoff attack" with no counterfire because it is a Range 1 unit?
Kerensky
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Post by Kerensky »

Because it is an artillery piece. :)
adherbal
The Artistocrats
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Post by adherbal »

It bombards from a distance, while range 0 units technically enter the enemy hex to attack, thus taking casualties in return.
El_Condoro
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Post by El_Condoro »

Even though, an intersting 'feature': a range 1 StuG will give support fire to an adjacent unit when the attacking/enemy unit is 2 hexes away (from the StuG). I guess this is a reflection of the combat model, that combat occurs in the defender's hex even if the unit icons remain in separate hexes.
Kerensky
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Post by Kerensky »

El_Condoro wrote:Even though, an intersting 'feature': a range 1 StuG will give support fire to an adjacent unit when the attacking/enemy unit is 2 hexes away (from the StuG). I guess this is a reflection of the combat model, that combat occurs in the defender's hex even if the unit icons remain in separate hexes.
Correct.
Razz1
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Post by Razz1 »

Now you let the CAT out of the bag....

It's a very good weapon. Love the fact it shoot two hexes when defending.
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