Custom map game over in one turn?

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EuroBoss
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 212
Joined: Wed May 11, 2011 12:29 pm

Custom map game over in one turn?

Post by EuroBoss »

I just finshed my custom map but game is over in one turn.Can somebody take a look to see where i went wrong please?

http://hotfile.com/dl/123188428/2819659 ... pzscn.html
Kerensky
Content Designer
Content Designer
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Joined: Wed Jan 12, 2011 2:12 am

Post by Kerensky »

#1. You have to watch out for that red border line, a lot of your units are being cut off on the game play map.

#2. As for why the game ends after a single turn, because your victory triggers have not been configured. They just say 'none'.
The tutorial I wrote should help you a little bit (little outdated, but the new version isn't ready yet):
viewtopic.php?t=24965&highlight=editor+tutorial

But your best bet is to look at the existing maps and see how their victory triggers are set up.
‘Allied flags’ means exactly that, but ‘primary objectives’ is defined by the gold border hexes, remember those?
EuroBoss
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 212
Joined: Wed May 11, 2011 12:29 pm

Post by EuroBoss »

Kerensky wrote:#1. You have to watch out for that red border line, a lot of your units are being cut off on the game play map.

#2. As for why the game ends after a single turn, because your victory triggers have not been configured. They just say 'none'.
The tutorial I wrote should help you a little bit (little outdated, but the new version isn't ready yet):
viewtopic.php?t=24965&highlight=editor+tutorial

But your best bet is to look at the existing maps and see how their victory triggers are set up.
‘Allied flags’ means exactly that, but ‘primary objectives’ is defined by the gold border hexes, remember those?
Issue 1 added 4 hex rows each side now fixed

Issue 2 fixed

Issue 3 when i placed the allied units they showed up as 10 for each unit.But in game for allied units they show up as 5 for each unit?

Thank's for your time.
Kerensky
Content Designer
Content Designer
Posts: 8649
Joined: Wed Jan 12, 2011 2:12 am

Post by Kerensky »

By 10 and 5 I assume you mean the strength number.

On the lowest difficulty setting, enemy strength is capped at 5. For normal 10 strength, Colonel Mode is the default.
EuroBoss
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 212
Joined: Wed May 11, 2011 12:29 pm

Post by EuroBoss »

I'm just wondering is there way to set for each unit on turn one current?

:strength

:overstrength

:entrechment

:fuel

:ammo
El_Condoro
Panzer Corps Moderator
Panzer Corps Moderator
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Post by El_Condoro »

Edit, Units
Select your units and click to place them on the map
Shift-click on the placed unit and you'll see a dialog box with all the info you want.
Most values are for the first turn *only* - for example, a player can still raise the strength of a unit, same with fuel, ammo.
EuroBoss
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 212
Joined: Wed May 11, 2011 12:29 pm

Post by EuroBoss »

El_Condoro wrote:Edit, Units
Select your units and click to place them on the map
Shift-click on the placed unit and you'll see a dialog box with all the info you want.
Most values are for the first turn *only* - for example, a player can still raise the strength of a unit, same with fuel, ammo.
Thankyou.
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