Halftracks

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bobk
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
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Halftracks

Post by bobk »

The halftrack in the game is a transport unit. If my Panzer-grenadiers level up to say 13, and I drive up to an enemy unit and attack, will this extra combat power figure into the attack, or only if they are disembarked?

Are their halftrack units in the game that are combat units similar to tanks? I haven`t gotten past a third battle without deleting for a new build, so I haven`t seen to many of the available units yet.
Kerensky
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Post by Kerensky »

None of these kinds of combat half tracks are in PzC, just transport models are in. So far.
http://www.wwiivehicles.com/germany/hal ... fz-251.asp

Although the long term plan is to add many more units, and allow current units more functionality (a lot of air defense half track units can be switched to ground attack mode for example like the 88 can)
bobk
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
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Post by bobk »

Thanks for the interesting link, this game sure has a long and glorious future ahead of it.
bobk
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 282
Joined: Fri Nov 20, 2009 8:26 pm

Post by bobk »

I want one of these please, in a nice cammo pattern :wink:

[/img]http://www.wwiivehicles.com/germany/hal ... 02.png[img]
Kerensky
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Post by Kerensky »

The best way to link an image is let the forum do it for you.

Copy paste your link.
Hit preview button.
Highlight your link.
Click "Img" button.

Done.
bobk
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 282
Joined: Fri Nov 20, 2009 8:26 pm

Post by bobk »

I did it ok in another post. Thanks for the instrutions though.
bobk
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 282
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Post by bobk »

Ok, that`s more like it...me want these please...






Image
Kerensky
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Post by Kerensky »

Yup, but for the very first version of Panzer Corps, there was a very real unit limitation we had to observe. In the future though, more units is definitely a priority.
My poor, poor KV-85 didn't even make 1.0. :(
bobk
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 282
Joined: Fri Nov 20, 2009 8:26 pm

Post by bobk »

Sorry about your KV, but the units look fantastic. Are they scans of miniatures or something? I was comparing screenshots of the PG games, and the units in PG2 and Peoples General look cartoonish compared to PzC.



Image
Kerensky
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Post by Kerensky »

I remember that campaign. That's that the mission where you repel the French counter-attack, right after that mass paratrooper mission where you don't really use your core at all, heh.
Nice campaign, but I did hate that paratrooper mission (or any mission that pretty much relies purely on AUX forces instead of the player's CORE)
VPaulus
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Post by VPaulus »

This reminds me how I hated that isometric perspective in PG2.
I like to play isometric games (like Fallout, Baldur's Gate, X-COM, etc,etc), but Panzer General, I just hated...
bobk
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
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Joined: Fri Nov 20, 2009 8:26 pm

Post by bobk »

I liked that view in the Talonsoft Battleground games, I always hated the top down view of Steel Panthers, but I like that game system.
bobk
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 282
Joined: Fri Nov 20, 2009 8:26 pm

Post by bobk »

I do like the aircraft ID flags on the tanks in that shot, I also thought the little commander in the tank in PzC was neat. I guess that was to show a leader with that unit?
bobk
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 282
Joined: Fri Nov 20, 2009 8:26 pm

Post by bobk »

The combat halftracks in PGII are in the recon class, wil that be the case in PzC, or will a new class be maybe added?
El_Condoro
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Post by El_Condoro »

The class of a unit is a simple numerical value in the equipment.pzeqp file (it is similar in PG2), so the type of unit a combat halftrack becomes can easily be changed. Infantry in halftracks can already attack when mounted - not very effectively, but sometimes enough to finish off a weakened enemy.
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