drumhead court-martial

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Logan
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 15
Joined: Sun Jan 16, 2011 11:18 pm

drumhead court-martial

Post by Logan »

You should definitely include this function. My tactical bombers have been refusing performance from relesase candidate 1 to 3. This can´t be a failure of programming or disbalancing as 'I already mentioned it on the board for two times - this is resistance within the troop. As both fighter and strategic bombers perform better in the ground attack role I think I perhaps can boost morale and efficiency by executing some of these lazy and probabyly cowardly bastards. Would you be so kind!?
Rudankort
FlashBack Games
FlashBack Games
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Joined: Sat Aug 21, 2010 2:23 pm
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Post by Rudankort »

I'll ask Lukas to provide some execution animations. When I have them, I could start implementing this in code.
Logan
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 15
Joined: Sun Jan 16, 2011 11:18 pm

Post by Logan »

In the below 18version you just have to colour the blood and brain parts on the wall in black and chrome, as the whole WW2 was fought out by cyborgs which spilled oil! Also one of the many reasons why germany lost the war. Getting hit, the infantry ran out of fuel.
Rudankort
FlashBack Games
FlashBack Games
Posts: 3836
Joined: Sat Aug 21, 2010 2:23 pm
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Post by Rudankort »

Right. Germans also used some cyborg transformers in WWII. We implemented the Switch feature specifically to support such units. Alas, we did not produce transformers 3D models intime for 1.0. So we had to make the boring 88mm gun switchable instead.
Kerensky
Content Designer
Content Designer
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Joined: Wed Jan 12, 2011 2:12 am

Post by Kerensky »

*slowly backs out of the thread*
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