Also, for anyone curious about testing their maps with me, I should be able to try a few out if you're interested in me taking a look now, let me know. I'll trade you a play of one Stock map for your Custom.

Moderators: Slitherine Core, The Lordz, Panzer Corps Moderators, Panzer Corps Design
Bersa:
More Russian per turn prestige
Hunters:
Added Admiral Scheer BC
Added 6 AUX Schnellbootes
Removed one 10 strength Uboat
Added Battleship New York
Added one British destroyer
Added British tactical bomber for anti-submarine duty
Huntress:
All Panther escape hexes have a special string “Panther Escape Zone”
Rebalanced prestige amounts slightly
The Frozen North:
Increased German core size by 1.
Removed all fighter aircraft on both sides.
Increased starting german prestige slightly to compensate for inexpensive soviet units.
War Games: Tweaked prestige slightly, boosted per turn income for both sides
Bzura
Reduced german prestige, increased polish prestige, added 2 polish core units, changed fort to AUX, expanded core size by 1
Bocage
Use Overlord map
Caen Defense redone slightly
Forts West of Falaise
More Core Slots
Germans buffed slightly
Renamed Emor to Redrum City
Less starting prestige, more per turn prestige
Slow down British reaching Redrum
Shorten time length on Partisan
This was done by SS-Fallschirmjäger under the Command of Otto Skorzeny ... great idea!apanzerfan wrote:I've got another Mp map idea.
Extricating Mussolini.
A daring German airborne mission to set free the ruler of one of their last ally: Italy.
The concept would be like on that panther mission: escort Mussolini to the edge of the map, or to an airport in the vicinity.
I thought of everything: Mussolini's icon would be this:
Kerensky wrote: #6
Partisan Uprising.
Italian garrison forces mobilize to contain a well armed French rebellion.
Another departure from the typical Panzer General scheme. The winner of this unusual scenario is the player who controls the most victory hexes at the end of the turn count. Each side starts with two, and there is only one neutral one, so there should never be a tie game here. Capturing all victory hexes results in an instant victory.
Italian Decisive Victory:
Capture all objectives.
Italian Victory:
Control at least 3 objectives at the end of the game.
French Decisive Victory:
Capture all objectives.
French Victory:
Control at least 3 objectives at the end of the game.
I have a question about this.Kerensky wrote:The funny thing about the French and the Italians is they both have absolutely horrible equipment, which makes them well balanced adversaries!