As I've done in another betas I'm going to open this thread so everybody can post his ideas to improve the game, and make it easy to find and track.
Here goes one:
When playing a MP game I would like to have access to the message board at any time, even being able to write on it as you do the turn would be great. Bty I really like that the message board keeps everything sent on previous turns, good work
GG AWD, WBTS, WiTE Beta Tester
Time of Fury Beta Tester
Panzer Corps, CtGW Beta Tester
Decisive campaigns Case Blue,Barbarossa, beta tester.
SC WiE, WaW, WWI Beta Tester
Got a question, when you set up a MP game and you're the first player to start the game, do you need to wait until it is accepted by your opponent?
I'm asking because I just set up a game, me first player to run it but can't do the turn.
If you have to wait until it is accepted, I would suggest to change so you're able to do the first turn straight away? Only reason i could find is to prevent doing a first turn until you think its perfect. Oh well just think out loud.
GG AWD, WBTS, WiTE Beta Tester
Time of Fury Beta Tester
Panzer Corps, CtGW Beta Tester
Decisive campaigns Case Blue,Barbarossa, beta tester.
SC WiE, WaW, WWI Beta Tester
It's been discussed, and inclusive in Post#1, Article#4.5 of The List (viewtopic.php?t=24157), but I'll make special mention of it.
Yes you do need to wait.
I'm not so sure that's a good idea to be able to play your turn immediately. Outside of needing to implement that functionality, it creates more problems. For example depending who I am playing, I'm going to change how I play. If I pre-play my turn before I even know who that is, it sets gets the game off to a bad start.
Woow the arrow showing units paths is beautiful, now if we could plot the hexes we want out units to go through that'd be cool, how about pressing ctrl and clicking on each hex until the unit runs out of mp or you want to move the unit.
Is it possible?
Regards.
GG AWD, WBTS, WiTE Beta Tester
Time of Fury Beta Tester
Panzer Corps, CtGW Beta Tester
Decisive campaigns Case Blue,Barbarossa, beta tester.
SC WiE, WaW, WWI Beta Tester
I agree waypoints would be great - nothing worse than knowing where the enemy is, although you can't see them, and still running into them with air or ground units!
On that topic I noticed that when moving air units from west to east that the arrow would show both sides of a triangle but the plane would fly directly to the destination along the hypotenuse. This could cause problems if you assume the plane will fly along the arrow path.
This may be elsewhere, but will tanks get an overrun function like in PG2? I find tanks are very understrength otherwise and a 1 strength enemy can hold up a 12 strength tank for a turn. The overrun feature made tanks the main focus in PG2 and since the game is called PANZER Corps I hoped they would be here, too.
It's either a suggestion or I am missing something.
When attacking a ground unit from the air I cannot see how much damage, if any, is done to the ground unit without changing from air to ground mode and remembering what the ground unit's strength was before the attack.
I would like to see the damage the air unit did without needing to change modes.
El_Condoro wrote:It's either a suggestion or I am missing something.
When attacking a ground unit from the air I cannot see how much damage, if any, is done to the ground unit without changing from air to ground mode and remembering what the ground unit's strength was before the attack.
I would like to see the damage the air unit did without needing to change modes.
This has been sort of remedied in the latest version, the prediction window has been slightly modified, so we're getting there.
El_Condoro wrote:I agree waypoints would be great - nothing worse than knowing where the enemy is, although you can't see them, and still running into them with air or ground units!
On that topic I noticed that when moving air units from west to east that the arrow would show both sides of a triangle but the plane would fly directly to the destination along the hypotenuse. This could cause problems if you assume the plane will fly along the arrow path.
This problem would totally go away if partial movement was allowed on all units. As long as the map shroud was not updated until the player ends movement with the left mouse button, there'd be no cheating with undo and you'd be able to specify as complex a path as you need. Ambush should still apply of course.
In the cassualties screen I'd like to see a column for the cassualties inflicted in the current turn and anotherone for the totals of the game.
Possible?
GG AWD, WBTS, WiTE Beta Tester
Time of Fury Beta Tester
Panzer Corps, CtGW Beta Tester
Decisive campaigns Case Blue,Barbarossa, beta tester.
SC WiE, WaW, WWI Beta Tester
rjh1971 wrote:In the cassualties screen I'd like to see a column for the cassualties inflicted in the current turn and anotherone for the totals of the game.
Possible?
Let's reshape this post, in campaign games I think we definetely need new columns, one that keeps track of the losses of the current scenario and another for the losses inflicted, taken through the whole campaign.
GG AWD, WBTS, WiTE Beta Tester
Time of Fury Beta Tester
Panzer Corps, CtGW Beta Tester
Decisive campaigns Case Blue,Barbarossa, beta tester.
SC WiE, WaW, WWI Beta Tester
This picture is from my 1943 East Campaign on Field Marshal mode. I managed to get to USA, but as you can see it's been quite painful (lots of losses). Did use a prestige cheat though, to be honest, as you can probably tell from my prestige amount!
Yeah I know the c hotkey gives you the cassualties but it adds all cassualties from all scenarios played in a campaign, what I'm asking is for another column that will keep track only of the cassualties of the current scenario and then resets to cero at the start of the next scenario in a campaign, while keeping the actual columns that gives you the total cassualties of the campaign.
Hope this explains better what I suggest.
GG AWD, WBTS, WiTE Beta Tester
Time of Fury Beta Tester
Panzer Corps, CtGW Beta Tester
Decisive campaigns Case Blue,Barbarossa, beta tester.
SC WiE, WaW, WWI Beta Tester
I don't remember if PG toggled between scenario cassualties and campaign ones, I'd rather have another columns but if it's easier with a toggle then that's better than nothing
GG AWD, WBTS, WiTE Beta Tester
Time of Fury Beta Tester
Panzer Corps, CtGW Beta Tester
Decisive campaigns Case Blue,Barbarossa, beta tester.
SC WiE, WaW, WWI Beta Tester