Multi-player Combat anomally

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Razz1
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Multi-player Combat anomally

Post by Razz1 »

I have seen replays several times where combat shows one thing but when you actually get to play the game the statistics are different in the game.

For example; I often see the replay saying it killed units, but when it is your turn the unit is still there.

One time it said my unit surrendered, but when it was my turn the unit was still on the map.
uran21
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Post by uran21 »

Oh, not again! If you have such replays you should send it to Rudankort.
OmegaMan1
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Post by OmegaMan1 »

This has happened to me in MP as well, although I seem to get the reverse: in the replay my unit(s) might be there, but are missing when my turn actually starts. I thought perhaps I was missing some of the replay that might have shown my unit(s) getting destroyed.
uran21
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Post by uran21 »

System on which replay is based is same as multiplayer, that is why this is a serious bug. It is a very persistent one and happens occasionally.
Anyone having such replays should send it to rudankort@rsdn.ru .
Kerensky
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Post by Kerensky »

I didn't know there was functionality to send multiplayer replays. :?
Can you describe the process?
uran21
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Post by uran21 »

Aren't they stored in Replay folder?
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Post by Kerensky »

Looking through my replay folder, some 441 entries long, it appears you may be right. But how do you find the relevant log to sent when you see this error. Just send the 'last' one? People will need to know, because I was under the impression files didn't get written into the replay folder until a scenario was complete. Each 'turn' doesn't get saved as a separate file.

CONFIRMED: Each individual multiplayer turn is not saved into the replay folder.
uran21
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Post by uran21 »

Good question. In PGF you could name them after the play.
It could be helpful to open it with Notepad and try to identify if it is the last one you played.
Info looks like this :

# Game log autosave
# Created by Panzer Corps, Version 0.91 (Mar 21 2011)
set campaign 1 0 0
setopt 1 1 1 100 100 100 100
set prestige 0 0
load pg "Barbarossa.pzscn" 14335765
cheat "endscn 0"

So you have date, version and scen for a start.
Razz1
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Post by Razz1 »

dshaw62197 wrote:This has happened to me in MP as well, although I seem to get the reverse: in the replay my unit(s) might be there, but are missing when my turn actually starts. I thought perhaps I was missing some of the replay that might have shown my unit(s) getting destroyed.
I have seen this twice. Not very often compared to the other problem.

Is it related to the fact the server has a different equipment file as the players?

You see what the server has but it uses our equipment combat files.
IainMcNeil
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Post by IainMcNeil »

Do you all have RC2 - if anyone has a different version it could easily happen.
OmegaMan1
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Post by OmegaMan1 »

I can confirm I've witnessed this in the RC2 build.
IainMcNeil
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Post by IainMcNeil »

The problem would be if you opponent had RC1 and you had RC2 and you had a data set mismatch meaning different stuff would happen on both machines.
Razz1
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Post by Razz1 »

This thread was created concerning RC2
Razz1
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Post by Razz1 »

Bastonge is nearly balanced for MP.

http://www.photoshop.com/users/razz1234 ... 24e5431635
Razz1
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Post by Razz1 »

Are we going to be able to replay the whole game, whether it be single scenario, Campaign or Multi-player?
IainMcNeil
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Post by IainMcNeil »

Not for now.
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