Yes, that would be like the time (recently - last weekend actually - at melee2011) where my light horse were charged by elephants. For a legitimate reason I decided to 'stand' when charged. Managed to hold on the impact phase, and the melee phase. Then charged the elephant in the flank with other troops and routed the elephant.lawrenceg wrote:As opposed to fighting the impact at half dice and probably no POA, rolling a couple of 2's on the cohesion test and fragging, thereby routing the entire army.ravenflight wrote:What about the person who wants to get stuck in. Their whole idea is to get stuck in. They LOVE the idea of being stuck in. They believe that you should win or die in the attempt. They are 1 attrition point away from losing the game. The enemy charge a unit of light horse in their impact phase. The other player (the one about to break) says 'kewl, I'll roll to stand' and then roll a couple of 2's. The light horse evade against the players wishes and thereby rout the entire army.
Is that the kind of scenario you were trying to explain?
If the situation were "I'll rout the whole army if I evade" I'd try to stand and try my luck. What your rule is doing is forcing people to do ahistorical things like 'stand no matter what'.
As I said, in first impression was to cautiously like the idea, but it can open a can of worms.


