All good points.uran21 wrote:
Luckily I preserved data on movement that was included in first iterations of e-file so it is easy to turn back to it.
If based on references and including differences to be seen in stats movement for tracked vehicles would range from 2 to 8.
2 would be Maus and 8 would be M18 Hellcat.
Higher movement was changed together with spotting based on complains on this forum related to smaller maps.
Let as put aside that for now. Basing statistics on real differences is clear and neat and it has only couple of open questions related to units on the edge of the scale for two values. Speaking from gameplay point of view aren't some higher movements too powerfull and movement of 2 too restrictive?
4 is slow, 3 puts you on defensive actions unless involved in siege, 2 doesn't give you a chance for a decent retreat.
Value for movement of 6 is IMO more related to travelling trough rough terrain where in most cases your movement will cost you 2 points so you can move as fast as 3 hexes, very good for some outflanking manoeuvre or coming from the rear to be in action on time. 7 and 8 gives you a position to easily follow land transport vehicles. Any distance is not a problem with this.
So shouldn't there be a limit on the edges of the scale for movement for pure tactical reasons? Allowing from 3-6 would give enough room for differences but it would cut the edges, maybe making Hellcat exception as only unit with movement of 7.
Speaking of movement some towed weapons should be realistically at 0 but that 0 is not flexible enough.
I didn't say that your efile is unbalanced,its just a bit too balanced for my taste.
I mean in ww2 there were units which realy were OP when they came out.
I don't think its a problem if there are some units which are a bit OP as long the oppenent AI or human player has also some of them.
I don't think those OP units should be balanced by restricting their stats in a unhistoric way (yes i know its just a game...)
OP units (mainly tanks and SPG's) should be restricted in numbers just as it was in reality, at least in most cases.
So let the players have some OP units but don't let them have their entire core filled with them (the PG problem).
I also think that there should be a restriction for those OP heavy units in the core.
So one should not be able to buy more than:
8 Panthers
4 Tigers
4 Jagdpanthers
3 Kingtigers
2 Elephants
1 Jagdtiger
0 Maus (not purchaseable as it is already)
Such a restriction would be good for realism and also gameplay.
These numbers/restrictions should be editable in the efile ofc.
Another thing.
I think it will be hard,close to impossible, to come up with an efile which is perfect for single player and multiplayer.
I assume that most buyers of the game will be singleplayers....MP enthusiasts will come up soon with their own "tournament"-efile i guess.
This is something where Blizzard failed big time,they still think they can balance the game for both PVP and PVE,epic fail.
However its not a real problem for me tbh since the efile can be modded in PzC,so u gotta do what u think its best for the game.
I'm just expressing my thoughts.






