I like the hovering damage that was added.
Some things I would still like to see:
I think anti tank guns are overpowered when attacking. They are static defense and should not be much good moving and attacking the more mobile tanks.
I still cannot tell aux from core units. This is quite irritating.
I would still really like to see a hulk for a couple seconds after a unit is destroyed. I know it is pretty late to be adding graphics, maybe you could increase the possibility to see the fire on the bottom to 100%, and that would show a defeated unit? I just played a game, and thought I had killed a unit, but it turned up later taking a city behind the lines that I thought was secure. It must have retreated out of sight.
I think anti air has too much range, shooting 3 hexes after moving gives them quite a punch.
I question the ability of having artillery fire after moving, at least the kind that has trucks and has to deploy, this seems unrealistic and allows you to concentrate artillery too much.
My biggest complaint continues: Anti air units should not be so powerful on defense! I used to play multiplayer PG1 and we had to make a rule that limited the number of anti air units a defender could build. It is possible to just spam cheap anti air units all around a city. That with a little defensive artillery can make quite a fortress. This is highly unrealistic,and is almost a game breaker for me.
That said, you have done a great job at making a worthy sequel to one of the greatest games ever!
Thanx for allowing me to have some input.
dave
